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	<id>https://wiki.dnd.in.ua/index.php?action=history&amp;feed=atom&amp;title=Attack_Roll</id>
	<title>Attack Roll - Історія редагувань</title>
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	<updated>2026-04-30T00:52:14Z</updated>
	<subtitle>Історія редагувань цієї сторінки в вікі</subtitle>
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		<id>https://wiki.dnd.in.ua/index.php?title=Attack_Roll&amp;diff=280&amp;oldid=prev</id>
		<title>587: Імпортовано 1 версія</title>
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		<updated>2023-08-24T17:44:01Z</updated>

		<summary type="html">&lt;p&gt;Імпортовано 1 версія&lt;/p&gt;
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		<author><name>587</name></author>
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	<entry>
		<id>https://wiki.dnd.in.ua/index.php?title=Attack_Roll&amp;diff=279&amp;oldid=prev</id>
		<title>bg3&gt;HINK в 09:12, 2 серпня 2023</title>
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		<updated>2023-08-02T09:12:03Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Нова сторінка&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{NoExcerpt|''For a comprehensive summary of the mechanics behind all rolls and modifiers, see [[Die Rolls]].''}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay Mechanics]]&lt;br /&gt;
&lt;br /&gt;
An '''Attack Roll''' happens when the game wants to decide whether an attack will hit its target.  The Attack Roll uses a D20 and can be affected by [[Die Rolls#Modifiers|Modifiers]] such as the Ability Score Modifier and Proficiency Bonus of the creature making the attack.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;'''Result = {{InfoBlob|{{D20}} + Ability Score Modifier + (optional) Proficiency Bonus}}'''&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The result of the roll is compared to the [[Armour Class]] of the target.  If the Armour Class is reached or exceeded, the attack is a successful hit, and the game proceeds with a [[Damage Roll]] to determine the amount of damage dealt.&lt;br /&gt;
&lt;br /&gt;
Attacks done with [[Weapons]] always use an Attack Roll to determine success.  Some spells also use an Attack Roll to determine whether they hit their intended target (such as [[Fire Bolt]] or [[Eldritch Blast]]), though other spells hit the target automatically (such as [[Magic Missile]] or [[Fireball]]).  A spell that hits its target automatically may allow the target to make a [[Saving Throw]] instead.&lt;br /&gt;
&lt;br /&gt;
== Critical Miss / Critical Hit ==&lt;br /&gt;
[[File:critical hit.png|right|thumb|Example of a Critical Hit with a 1d6 Shortsword]]&lt;br /&gt;
As a special case, a roll of 1 means that the attack fails to connect, regardless of bonuses or the target's Armour Class.  This is called a '''Critical Miss'''. &lt;br /&gt;
&lt;br /&gt;
Likewise, a roll of 20 means the attack succeeds regardless of the target's Armour Class.  This is called a '''Critical Hit'''.  A critical hit rolls all the [[Damage Rolls|damage]] dice of the attack twice, including damage dice from other sources such as [[Sneak Attack (Melee)|sneak attacks]], [[Basic Poison|poison]], and [[Paladin]] smites.&lt;br /&gt;
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== Modifiers ==&lt;br /&gt;
&lt;br /&gt;
Attack Rolls can be affected by {{Advantage}}/{{Disadvantage}}, by the attacker's [[Ability Score Modifier]], the attacker's [[Proficiency Bonus]], [[Enchantment|Weapon Enchantments]], [[Bless]], [[High Ground Rules|High Ground/Low Ground]], [[Bane]], [[Conditions#Loviatar's Blessing|Loviatar's Blessing]], [[Magic Weapon]], [[Sacred Weapon]], and [[Fighting Style|Archery Fighting Style]].&lt;br /&gt;
&lt;br /&gt;
=== Ability Score Modifier ===&lt;br /&gt;
&lt;br /&gt;
A bonus or penalty may be applied to the result of the roll based on an [[Ability Score]].  Which ability is used depends on the type of attack being made.&lt;br /&gt;
&lt;br /&gt;
==== Weapons ====&lt;br /&gt;
&lt;br /&gt;
Melee and ranged weapon attacks use Strength or Dexterity, depending on the weapon: usually Strength for melee weapons and Dexterity for ranged weapons.  The exceptions to this rule are [[Finesse]] weapons, which automatically select Strength or Dexterity, whichever score is higher; and [[Thrown]] weapons, which use Strength for both melee and ranged attacks.  If a weapon is both Thrown and Finesse, it uses the higher of Strength and Dexterity for both melee and ranged attacks.&lt;br /&gt;
&lt;br /&gt;
Some examples, to make the possible combinations of Finesse and Thrown easier to understand:&lt;br /&gt;
&lt;br /&gt;
* Using a [[Maul]] for a melee attack always uses Strength.&lt;br /&gt;
* Using a [[Rapier]] (Finesse) for a melee attack uses Strength or Dexterity; whichever the attacking creature has a higher score in.&lt;br /&gt;
* Shooting a [[Longbow]] for a ranged attack always uses Dexterity.&lt;br /&gt;
* Throwing a [[Handaxe]] (Thrown) for a ranged attack uses Strength.&lt;br /&gt;
* Throwing a [[Dagger]] (Finesse &amp;amp; Thrown) for a ranged attack uses Strength or Dexterity, whichever is higher.&lt;br /&gt;
&lt;br /&gt;
==== Spells ====&lt;br /&gt;
&lt;br /&gt;
For spells, the Ability Score used for the Modifier depends on the class of the caster:&lt;br /&gt;
&lt;br /&gt;
{{ClassSpellcastingAbilityTable}}&lt;br /&gt;
&lt;br /&gt;
In Baldur's Gate 3, the same ability modifiers apply when casting a spell from a [[Scrolls|Scroll]], even when the spell being cast is not normally available to your class. For instance, a [[Sorcerer]] casting {{SmallIcon|Guiding Bolt Icon.png}} [[Guiding Bolt]] (a [[Cleric]]-only spell) from a scroll adds its [[Charisma]] modifier to the Attack Roll of the spell.&lt;br /&gt;
&lt;br /&gt;
==== Value of the Modifier ====&lt;br /&gt;
&lt;br /&gt;
Whichever Ability Score ends up being used, the bonus or penalty value is based on this table, depending on how high the used Ability Score is:&lt;br /&gt;
&lt;br /&gt;
{{AbilityScoreModifierTable}}&lt;br /&gt;
&lt;br /&gt;
=== Proficiency Bonus ===&lt;br /&gt;
&lt;br /&gt;
The attacking creature's [[Proficiency Bonus]] is added to the result of the roll if the creature has the correct kind of [[Proficiency]] for the attack it's making.&lt;br /&gt;
&lt;br /&gt;
For [[Weapons|weapon]] attacks, the creature must have proficiency in the weapon it's using to make the attack.&lt;br /&gt;
&lt;br /&gt;
For spell attacks, the creature must have innate spell casting capabilities granted by its [[Class]], [[Subclass]], or [[Feats]]. As a notable exception, despite not being able to cast spells normally, [[Barbarian]]s receive their Proficiency Bonus when casting spells from [[Scrolls]] (as of Early Access Patch 9).&lt;br /&gt;
&lt;br /&gt;
The value of the bonus depends on the attacking creature's Level:&lt;br /&gt;
&lt;br /&gt;
{{ProficiencyBonusTable}}&lt;br /&gt;
{{GameplayNavbox}}&lt;/div&gt;</summary>
		<author><name>bg3&gt;HINK</name></author>
	</entry>
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