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	<id>https://wiki.dnd.in.ua/index.php?action=history&amp;feed=atom&amp;title=Damage_Types</id>
	<title>Damage Types - Історія редагувань</title>
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	<updated>2026-04-28T15:24:01Z</updated>
	<subtitle>Історія редагувань цієї сторінки в вікі</subtitle>
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	<entry>
		<id>https://wiki.dnd.in.ua/index.php?title=Damage_Types&amp;diff=748&amp;oldid=prev</id>
		<title>587 в 22:52, 24 серпня 2023</title>
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		<updated>2023-08-24T22:52:44Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Попередня версія&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Версія за 01:52, 25 серпня 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Рядок 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Рядок 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{ up to date | 2023-08-23 }} &amp;lt;!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. --&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Every source of damage in the game, such as attacks, spells, or traps, has an associated '''Damage Type'''.  The target may have resistances or weaknesses that affect how much damage it takes from this source of damage.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Every source of damage in the game, such as attacks, spells, or traps, has an associated '''Damage Type'''.  The target may have resistances or weaknesses that affect how much damage it takes from this source of damage.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l78&quot;&gt;Рядок 78:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Рядок 77:&lt;/td&gt;&lt;/tr&gt;
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&lt;/table&gt;</summary>
		<author><name>587</name></author>
	</entry>
	<entry>
		<id>https://wiki.dnd.in.ua/index.php?title=Damage_Types&amp;diff=342&amp;oldid=prev</id>
		<title>587: Імпортовано 1 версія</title>
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		<updated>2023-08-24T17:44:56Z</updated>

		<summary type="html">&lt;p&gt;Імпортовано 1 версія&lt;/p&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Версія за 20:44, 24 серпня 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;uk&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(Немає відмінностей)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>587</name></author>
	</entry>
	<entry>
		<id>https://wiki.dnd.in.ua/index.php?title=Damage_Types&amp;diff=341&amp;oldid=prev</id>
		<title>bg3&gt;Aldwin: /* Toughness */</title>
		<link rel="alternate" type="text/html" href="https://wiki.dnd.in.ua/index.php?title=Damage_Types&amp;diff=341&amp;oldid=prev"/>
		<updated>2023-08-23T08:22:38Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Toughness&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Нова сторінка&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ up to date | 2023-08-23 }} &amp;lt;!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. --&amp;gt;&lt;br /&gt;
Every source of damage in the game, such as attacks, spells, or traps, has an associated '''Damage Type'''.  The target may have resistances or weaknesses that affect how much damage it takes from this source of damage.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay Mechanics]]&lt;br /&gt;
&lt;br /&gt;
== Damage Types ==&lt;br /&gt;
&lt;br /&gt;
There are 13 different types of damage in Baldur's Gate 3. They are:&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 33%&amp;quot; | {{DamageIcon|Bludgeoning|40}} &amp;lt;br&amp;gt; {{DamageColor|Bludgeoning|Bludgeoning}}*&lt;br /&gt;
| style=&amp;quot;width: 33%&amp;quot; | {{DamageIcon|Piercing|40}} &amp;lt;br&amp;gt; {{DamageColor|Piercing|Piercing}}*&lt;br /&gt;
| style=&amp;quot;width: 33%&amp;quot; | {{DamageIcon|Slashing|40}} &amp;lt;br&amp;gt; {{DamageColor|Slashing|Slashing}}*&lt;br /&gt;
|-&lt;br /&gt;
| {{DamageIcon|Cold|40}} &amp;lt;br&amp;gt; {{DamageColor|Cold|Cold}}&lt;br /&gt;
| {{DamageIcon|Fire|40}} &amp;lt;br&amp;gt; {{DamageColor|Fire|Fire}}&lt;br /&gt;
| {{DamageIcon|Acid|40}} &amp;lt;br&amp;gt; {{DamageColor|Acid|Acid}}&lt;br /&gt;
|-&lt;br /&gt;
| {{DamageIcon|Lightning|40}} &amp;lt;br&amp;gt; {{DamageColor|Lightning|Lightning}}&lt;br /&gt;
| {{DamageIcon|Force|40}} &amp;lt;br&amp;gt; {{DamageColor|Force|Force}}&lt;br /&gt;
| {{DamageIcon|Poison|40}} &amp;lt;br&amp;gt; {{DamageColor|Poison|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
| {{DamageIcon|Thunder|40}} &amp;lt;br&amp;gt; {{DamageColor|Thunder|Thunder}}&lt;br /&gt;
| {{DamageIcon|Radiant|40}} &amp;lt;br&amp;gt; {{DamageColor|Radiant|Radiant}}&lt;br /&gt;
| {{DamageIcon|Necrotic|40}} &amp;lt;br&amp;gt; {{DamageColor|Necrotic|Necrotic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{DamageIcon|Psychic|40}} &amp;lt;br&amp;gt; {{DamageColor|Psychic|Psychic}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''*Sometimes, the term {{DamageColor|Physical|'''Physical Damage'''}} (stylized as {{DamageType|Physical}} on the wiki) is used in ability or item descriptions, such as the [[Rage]] ability of [[Barbarian]]s.  When you use such an ability, you deal whatever damage type your weapon would deal.''&lt;br /&gt;
&lt;br /&gt;
== Damage Vulnerability, Resistance and Immunity ==&lt;br /&gt;
&lt;br /&gt;
'''Vulnerability''', '''Resistance''', and '''Immunity''' are properties that modify how much damage a target takes from specific types of damage.&lt;br /&gt;
&lt;br /&gt;
=== Vulnerability ===&lt;br /&gt;
'''Vulnerability''' means the total damage taken from a type of damage is '''doubled'''.&lt;br /&gt;
&lt;br /&gt;
''In-game, vulnerability is indicated by a '''downwards red arrow''' on the corresponding element when inspecting an entity.''&lt;br /&gt;
&lt;br /&gt;
{{InfoBlob&lt;br /&gt;
|Example: [[File:Fire V.png|30px|link=]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Resistance ===&lt;br /&gt;
'''Resistance''' means the total damage taken from a type of damage is '''halved'''.&lt;br /&gt;
&lt;br /&gt;
''In-game, resistance is indicated by '''an upwards blue or grey arrow''' on the corresponding element when inspecting an entity. Grey indicates that non-magical sources of damage are reduced, and blue indicates that magical sources of damage are reduced.''&lt;br /&gt;
&lt;br /&gt;
{{InfoBlob&lt;br /&gt;
|Example: [[File:Fire NM.png|30px|link=]] or [[File:Fire M.png|30px|link=]] or [[File:Fire R.png|30px|link=]]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Immunity ===&lt;br /&gt;
'''Immunity''' means the total damage taken from a type of damage is '''reduced to 0'''.&lt;br /&gt;
&lt;br /&gt;
''In-game, immunity is indicated by a '''yellow outline shaped like a shield''' on the corresponding element when inspecting an entity.''&lt;br /&gt;
&lt;br /&gt;
{{InfoBlob&lt;br /&gt;
|Example: [[File:Fire Immunity.png|30px|link=]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Toughness ==&lt;br /&gt;
&lt;br /&gt;
'''Toughness''' is a special property of some doors, chests, and breakable walls that requires a hit to exceed a certain damage threshold in order to deal any damage. The possible levels of Toughness are:&lt;br /&gt;
* {{IconLink|Sturdy Condition Icon.webp|Sturdy (Condition)|Sturdy}}: Only a hit that deals at least '''10''' damage can damage this material.&lt;br /&gt;
* {{IconLink|Medium Toughness Condition Icon.webp|Medium Toughness (Condition)|Medium Toughness}}: Only a hit that deals at least '''22''' damage can damage this material.&lt;br /&gt;
* {{IconLink|Greater Toughness Condition Icon.webp|Greater Toughness (Condition)|Greater Toughness}}: Only a hit that deals at least '''50''' damage can damage this material.&lt;br /&gt;
All modifiers of the hit and vulnerabilities/resistances of the object are calculated first and then checked against the '''Toughness''' damage threshold.&lt;br /&gt;
&lt;br /&gt;
There are several ways to beat the '''Toughness''' threshold of an object. Here are some common methods:&lt;br /&gt;
* Exploiting any specific damage '''Vulnerability''' of the material (typically {{DamageType|Fire}} for wood, {{DamageType|Force}} for stone, and {{DamageType|Acid}} for metal)&lt;br /&gt;
* Attacking with a [[Maul]] using {{SmIconLink|Great Weapon Master All-In Icon.png|Great Weapon Master: All In}} to deal high {{DamageText| |Bludgeoning}} damage.&lt;br /&gt;
* Using the {{SmIconLink|Shatter Icon.png|Shatter}} spell or another source of high {{DamageText| |Thunder}} damage.&lt;br /&gt;
* Igniting {{SmIconLink|Smokepowder Barrel Icon.png|Smokepowder Barrel}}s or other explosives.&lt;br /&gt;
&lt;br /&gt;
{{GameplayNavbox}}&lt;/div&gt;</summary>
		<author><name>bg3&gt;Aldwin</name></author>
	</entry>
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