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	<id>https://wiki.dnd.in.ua/index.php?action=history&amp;feed=atom&amp;title=Feats</id>
	<title>Feats - Історія редагувань</title>
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	<updated>2026-04-29T18:32:41Z</updated>
	<subtitle>Історія редагувань цієї сторінки в вікі</subtitle>
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		<id>https://wiki.dnd.in.ua/index.php?title=Feats&amp;diff=37&amp;oldid=prev</id>
		<title>587: Імпортовано 1 версія</title>
		<link rel="alternate" type="text/html" href="https://wiki.dnd.in.ua/index.php?title=Feats&amp;diff=37&amp;oldid=prev"/>
		<updated>2023-08-23T22:55:56Z</updated>

		<summary type="html">&lt;p&gt;Імпортовано 1 версія&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Попередня версія&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Версія за 01:55, 24 серпня 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;uk&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(Немає відмінностей)&lt;/div&gt;
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		<author><name>587</name></author>
	</entry>
	<entry>
		<id>https://wiki.dnd.in.ua/index.php?title=Feats&amp;diff=36&amp;oldid=prev</id>
		<title>bg3&gt;Sudopudge: /* Feats */</title>
		<link rel="alternate" type="text/html" href="https://wiki.dnd.in.ua/index.php?title=Feats&amp;diff=36&amp;oldid=prev"/>
		<updated>2023-08-23T21:02:11Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Feats&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Нова сторінка&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{PageSeo&lt;br /&gt;
| description = Feats are passive features that provide unique improvements to your character, allowing for deeper customisation.&lt;br /&gt;
| image = Passive Feature Generic Icon.png&lt;br /&gt;
}}&lt;br /&gt;
At class levels 4, 8, and 12, players can choose to take a feat instead of increasing their [[Ability Scores]]. Feats are character features that grant unique abilities or bonuses which improve a character's abilities in specified areas.&lt;br /&gt;
&lt;br /&gt;
{{Class|Fighter}}s and {{Class|Rogue}}s also gain access to bonus feats, with the fighter gaining a bonus feat at level '''6''' and the rogue at level '''10'''.&lt;br /&gt;
== Feats ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Feat !! Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 23%;&amp;quot;|{{anchor|Ability Improvement}} {{Icon|Passive Feature Generic Icon.png}} Ability Improvement ||&lt;br /&gt;
''Note: While technically not a Feat, Ability Improvement is offered within the Feat Selection menu.''&lt;br /&gt;
* Increase one [[Ability Score]] by 2, or two [[Ability Score]]s by 1.&lt;br /&gt;
* You can't increase an Ability Score above 20 using this feature.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Actor}} {{Icon|Passive Feature Generic Icon.png}} Actor||&lt;br /&gt;
* Your [[Charisma]] increases by 1, to a maximum of 20.&lt;br /&gt;
* Your [[Proficiency Bonus]] is also doubled for [[Deception]] and [[Performance]] checks. &lt;br /&gt;
* Note: despite not mentioning this in the tooltip, the character also gains proficiency in these 2 skills if he didn't have those proficiencies yet (game version: 4.36.34458).&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Alert}} {{Icon|Alert Icon.png}} Alert||&lt;br /&gt;
* You gain a +5 bonus to [[Initiative]] and can't be [[Initiative|Surprised]].&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Athlete}} {{Icon|Athlete Icon.png}} Athlete ||&lt;br /&gt;
* Your {{Ability|Strength}} or {{Ability|Dexterity}} increases by 1, to a maximum of 20.&lt;br /&gt;
* When you are [[Prone]], standing up uses significantly less movement. Your [[Jump (Bonus Action)|Jump]] distance also increases by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Charger}} {{Icon|Charger Icon.png}} Charger ||&lt;br /&gt;
* Gain the following weapon attacks:&lt;br /&gt;
** Charger: Charge forward and slam your weapon into the first enemy in your way. ''Doesn't provoke [[Opportunity Attack]]s.''&lt;br /&gt;
*** Use both an action and bonus action to charge up to 9m and make a melee attack that deals +5 damage.&lt;br /&gt;
** Shove: Charge forward and [[Shove]] the first enemy in your way. &lt;br /&gt;
*** Shove distance depends on your {{Ability|Strength}} and the target's weight.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Crossbow Expert}} {{Icon|PassiveFeature CrossbowExpert BonusShot.png}} Crossbow Expert ||&lt;br /&gt;
* When you make crossbow attacks within melee range, the {{Attack Roll}}s do not have [[Disadvantage]].&lt;br /&gt;
* Your [[Piercing Shot]] also inflicts [[Gaping Wounds (Condition)]] for twice as long.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Defensive Duellist}} {{Icon|Defensive Duellist Icon.png}} Defensive Duellist ||&lt;br /&gt;
* When you are attacked with a melee attack while wielding a [[Finesse|Finesse Weapon]] you are [[Proficiency|Proficient]] in, you can use a [[Reaction]] to increase your {{ArmourClass}} by your [[Proficiency Bonus]], possibly causing the attack to miss.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Dual Wielder}}{{Icon|Dual Wielder Icon.png}} Dual Wielder ||&lt;br /&gt;
* You can use [[Fighting_Style|Two-Weapon Fighting]] even if your weapons aren't [[light (weapon property)|Light]], and you gain a +1 bonus to {{ArmourClass}} while wielding a melee weapon in each hand. You cannot dual-wield [[Heavy (weapon property)|Heavy]] weapons.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Dungeon Delver}} {{Icon|PassiveFeature DungeonDelver Perception.png}} Dungeon Delver ||&lt;br /&gt;
* You gain {{Advantage}} on [[Perception]] checks made to detect hidden objects and on {{SavingThrow}}s made to avoid or resist traps.&lt;br /&gt;
* You gain [[Damage_Types#Damage_Vulnerability,_Resistance_and_Immunity|Resistance]] to the damage dealt by traps.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Durable}} {{Icon|PassiveFeature Durable.png}} Durable ||&lt;br /&gt;
* {{Ability|Constitution}} increases by 1, to a maximum of 20.&lt;br /&gt;
* Regain full [[Hit Points]] every time you take a [[Short Rest]].&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Elemental Adept}} {{Icon|PassiveFeature ElementalAdept Fire.png}} Elemental Adept ||&lt;br /&gt;
*Your spells ignore [[Damage_Types#Damage_Vulnerability,_Resistance_and_Immunity|Resistance]] to a damage type of your choice. When you cast [[Spells]] of that type, you cannot roll a 1.&lt;br /&gt;
Damage resistance options are one of the following:&lt;br /&gt;
&lt;br /&gt;
* {{DamageType|Acid}}&lt;br /&gt;
* {{DamageType|Cold}}&lt;br /&gt;
* {{DamageType|Lightning}}&lt;br /&gt;
* {{DamageType|Fire}}&lt;br /&gt;
* {{DamageType|Thunder}}&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Great Weapon Master}}{{Icon|Great Weapon Master Icon.png}} Great Weapon Master ||&lt;br /&gt;
* When an attack with a melee weapon lands a [[Critical Hit]] or kills a creature, you can make another melee weapon attack as a [[Bonus Action]] that turn.&lt;br /&gt;
* When attacking with a {{Two-Handed}} or {{Versatile}} melee weapon (in both hands) that you are [[Proficiency|Proficient]] with, {{Attack Roll}}s take a -5 penalty, but their damage increases by 10.&lt;br /&gt;
** ''(This is a toggleable passive effect; see [[Great Weapon Master: All In]] for more information.)''&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Heavily Armoured}}{{Icon|Heavily Armoured Icon.png}} Heavily Armoured ||&lt;br /&gt;
''(Requires {{MediumArmour}} [[Proficiency]])''&lt;br /&gt;
* Increase your {{Ability|Strength}} by 1, to a maximum of 20.&lt;br /&gt;
* Gain [[Proficiency]] with {{HeavyArmour}}.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Heavy Armour Master}}{{Icon|PassiveFeature HeavyArmorMaster.png}} Heavy Armour Master ||&lt;br /&gt;
''(Requires {{HeavyArmour}} [[Proficiency]])''&lt;br /&gt;
* Increase your {{Ability|Strength}} by 1, to a maximum of 20.&lt;br /&gt;
* Incoming damage from non-magical attacks also decreases by 3 while you're wearing heavy armour.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Lightly Armoured}}{{Icon|Lightly Armoured Icon.png}} Lightly Armoured ||&lt;br /&gt;
* Increase your {{Ability|Strength}} or {{Ability|Dexterity}} by 1, to a maximum of 20.&lt;br /&gt;
* Gain [[Proficiency]] with {{LightArmour}}.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Lucky (feat)}}{{Icon|Lucky Icon.png}} Lucky ||&lt;br /&gt;
* You gain 3 Luck Points. These can be used to gain {{Advantage}} on {{Attack Roll}}s, [[Ability Check]]s, {{SavingThrow}}s, or to make an enemy reroll their {{Attack Roll}}.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Mage Slayer}}{{Icon|Mage Slayer Icon.png}} Mage Slayer ||&lt;br /&gt;
* When a creature casts a [[Spells|Spell]] within melee range of you, you have {{Advantage}} on any {{SavingThrow}}s against it, and you can use a [[Reaction]] to immediately make an attack against the caster.&lt;br /&gt;
* Enemies you hit have {{Disadvantage}} on {{Concentration}} {{SavingThrow}}s.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Magic Initiate: Bard}}{{Icon|Magic Initiate Bard Icon.png}} Magic Initiate: Bard ||&lt;br /&gt;
* Learn 2 Cantrips and a 1st-level [[Spells|Spell]] from the [[Bard#Bard Spell List|Bard spell list]].&lt;br /&gt;
* You can cast the 1st-level Spell once per [[Long Rest]]. Your [[Spells#Spellcasting_Ability_and_Proficiency|Spellcasting Ability]] for all three spells is {{Ability|Charisma}}.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Magic Initiate: Cleric}}{{Icon|Magic Initiate Cleric Icon.png}} Magic Initiate: Cleric ||&lt;br /&gt;
* Learn 2 Cantrips and a 1st-level [[Spells|Spell]] from the [[Cleric#Cleric Spell List|Cleric spell list]].&lt;br /&gt;
* You can cast the 1st-level Spell once per [[Long Rest]]. Your [[Spells#Spellcasting_Ability_and_Proficiency|Spellcasting Ability]] for all three spells is {{Ability|Wisdom}}.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Magic Initiate: Druid}}{{Icon|Magic Initiate Druid Icon.png}} Magic Initiate: Druid ||&lt;br /&gt;
* Learn 2 Cantrips and a 1st-level [[Spells|Spell]] from the [[Druid#Druid Spell List|Druid spell list]].&lt;br /&gt;
* You can cast the 1st-level Spell once per [[Long Rest]]. Your [[Spells#Spellcasting_Ability_and_Proficiency|Spellcasting Ability]] for all three spells is {{Ability|Wisdom}}.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Magic Initiate: Sorcerer}}{{Icon|Magic Initiate Sorcerer Icon.png}} Magic Initiate: Sorcerer ||&lt;br /&gt;
* Learn 2 Cantrips and a 1st-level [[Spells|Spell]] from the [[Sorcerer#Sorcerer Spell List|Sorcerer spell list]].&lt;br /&gt;
* You can cast the 1st-level Spell once per [[Long Rest]]. Your [[Spells#Spellcasting_Ability_and_Proficiency|Spellcasting Ability]] for all three spells is {{Ability|Charisma}}.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Magic Initiate: Warlock}}{{Icon|Magic Initiate Warlock Icon.png}} Magic Initiate: Warlock ||&lt;br /&gt;
* Learn 2 Cantrips and a 1st-level [[Spells|Spell]] from the [[Warlock#Warlock Spell List|Warlock spell list]].&lt;br /&gt;
* You can cast the 1st-level Spell once per [[Long Rest]]. Your [[Spells#Spellcasting_Ability_and_Proficiency|Spellcasting Ability]] for all three spells is {{Ability|Charisma}}.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Magic Initiate: Wizard}}{{Icon|Magic Initiate Wizard Icon.png}} Magic Initiate: Wizard  || &lt;br /&gt;
* Learn 2 Cantrips and a 1st-level [[Spells|Spell]] from the [[Wizard#Wizard_Spell_List|Wizard spell list]].&lt;br /&gt;
* You can cast the 1st-level Spell once per [[Long Rest]]. Your [[Spells#Spellcasting_Ability_and_Proficiency|Spellcasting Ability]] for all three spells is {{Ability|Intelligence}}.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Martial Adept}}{{Icon|Martial Adept Icon.png}} Martial Adept ||&lt;br /&gt;
* Learn two manoeuvres from the [[Battle Master]] archetype and receive 1 (additional) Superiority Die to fuel them.&lt;br /&gt;
* You regain expended Superiority Dice after a [[Short Rest|Short]] or [[Long Rest]].&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Medium Armour Master}}{{Icon|PassiveFeature MediumArmorMaster.png}} Medium Armour Master ||&lt;br /&gt;
''(Requires {{MediumArmour}} [[Proficiency]])''&lt;br /&gt;
* When you wear medium armour, it doesn't impose {{Disadvantage}} on [[Stealth]] checks. The bonus to {{Armour Class}} you can gain from your {{Ability|Dexterity}} modifier also becomes +3 instead of +2.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Mobile}}{{Icon|Mobile Feat Icon.png}} Mobile ||&lt;br /&gt;
* Your [[Movement Speed]] increases by {{Distance|m=3|ft=10}}.&lt;br /&gt;
* When you use the [[Dash]] action, difficult terrain doesn't slow you down.&lt;br /&gt;
* If you move after making a melee attack, you don't provoke an [[Opportunity Attack]] from that target.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Moderately Armoured}}{{Icon|Moderately Armoured Icon.png}} Moderately Armoured ||&lt;br /&gt;
''(Requires {{LightArmour}} [[Proficiency]])''&lt;br /&gt;
* Increase your {{Ability|Strength}} or {{Ability|Dexterity}} by 1, to a maximum of 20.&lt;br /&gt;
* Gain [[Proficiency]] with {{MediumArmour}} and {{Shields}}.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Performer}}{{Icon|Passive Feature Generic Icon.png}} Performer ||&lt;br /&gt;
* Increase your {{Ability|Charisma}} by 1, to a maximum of 20.&lt;br /&gt;
* Gain [[Proficiency#Instrument_Proficiency|Musical Instrument]] [[Proficiency]].&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Polearm Master}}{{Icon|PassiveFeature PolearmMaster BonusAttack.png}} Polearm Master ||&lt;br /&gt;
* When attacking with a {{WeaponType|Glaive}}, {{WeaponType|Halberd}}, {{WeaponType|Quarterstaff}}, or {{WeaponType|Spear}}, you can use a [[Bonus Action]] to attack with the butt of your weapon. &lt;br /&gt;
** ''This attack uses the same ability modifier as the primary attack. The weapon's damage die for this attack is a d4, and it deals bludgeoning damage.'' &lt;br /&gt;
** ''(NOTE: Currently bugged and does not add bonus damage from sources other than the ability modifier.)''&lt;br /&gt;
* You can also make an [[Opportunity Attack]] when a target comes within range.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Resilient}}{{Icon|PassiveFeature Resilient.png}} Resilient ||&lt;br /&gt;
* You increase an [[Ability Scores|Ability]] by 1, to a maximum of 20.&lt;br /&gt;
* Gain [[Proficiency]] in that ability's {{SavingThrow}}s.&lt;br /&gt;
&lt;br /&gt;
Ability choices are 1 of the following:&lt;br /&gt;
&lt;br /&gt;
* {{Ability|Strength}}&lt;br /&gt;
* {{Ability|Dexterity}}&lt;br /&gt;
* {{Ability|Constitution}}&lt;br /&gt;
* {{Ability|Intelligence}}&lt;br /&gt;
* {{Ability|Wisdom}}&lt;br /&gt;
* {{Ability|Charisma}}&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Ritual Caster}}{{Icon|PassiveFeature RitualCaster MemorizeSpells.png}} Ritual Caster ||&lt;br /&gt;
* You learn two ritual [[Spells]] of your choice.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Savage Attacker}}{{Icon|PassiveFeature SavageAttacker.png}} Savage Attacker ||&lt;br /&gt;
* When making weapon attacks, you roll your damage dice twice and use the highest result.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Sentinel}}{{Icon|Sentinel Icon.png}} Sentinel ||&lt;br /&gt;
* When an enemy in melee range attacks an ally, you can use a [[Reaction]] to make a weapon attack against that enemy. Target ally must not have the Sentinel feat.&lt;br /&gt;
* You gain {{Advantage}} on [[Attack of Opportunity|Opportunity Attacks]], and when you hit a creature with an opportunity attack, it can no longer move for the rest of its turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Sharpshooter}}{{Icon|Sharpshooter Icon.png}} Sharpshooter ||&lt;br /&gt;
* Your ranged weapon attacks are not penalized for [[High Ground Rules]].&lt;br /&gt;
* Ranged weapon attacks with weapons you are [[Proficiency|Proficient]] with have a -5 penalty to their {{Attack Roll}}, but deal an additional 10 damage.&lt;br /&gt;
** ''(This is a toggleable passive effect)''&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Shield Master}}{{Icon|Shield Master Icon.png}} Shield Master ||&lt;br /&gt;
* Gain a +2 bonus to {{Ability|Dexterity}} {{SavingThrow}}s when wielding a [[Shields|Shield]].&lt;br /&gt;
* If a [[Spells|Spell]] forces you to make a Dexterity Saving Throw, you can use your [[Reaction]] to shield yourself and diminish the effect's damage.&lt;br /&gt;
** On a failed save, you only take half damage.&lt;br /&gt;
** On a successful save, you don't take any damage, even if you normally would.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Skilled}}{{Icon|PassiveFeature Skilled.png}} Skilled || &lt;br /&gt;
* You gain [[Proficiency]] in 3 [[Skills]] of your choice.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Spell Sniper}}{{Icon|PassiveFeature SpellSniper Snipe.png}} Spell Sniper ||&lt;br /&gt;
* You learn a cantrip, and the number you need to roll a [[Critical Hit]] while attacking with a [[Spells|Spell]] is reduced by 1. This effect can stack.&lt;br /&gt;
* Applies to targeted projectile spells with a range greater than {{Distance|m=1.5|ft=5}} and no area of effect.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Tavern Brawler}}{{Icon|PassiveFeature TavernBrawler.png}} Tavern Brawler || &lt;br /&gt;
* Increase your {{Ability|Strength}} or {{Ability|Constitution}} by 1, to a maximum of 20.&lt;br /&gt;
* When you make an unarmed attack, use an improvised weapon, or throw something, your strength modifier is added twice to the damage and {{Attack Roll}}s.&lt;br /&gt;
* Note: unarmed attacks which use Dexterity as a modifier still gain the strength modifier as a bonus with this feat and thus don't get the Dexterity modifier applied twice to the attack.   &lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Tough}}{{Icon|Tough Icon.png}} Tough ||&lt;br /&gt;
* [[Hit Points|Hit Point]] maximum increased by 2 for each level.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|War Caster}}{{Icon|War Caster Icon.png}} War Caster ||&lt;br /&gt;
* You gain {{Advantage}} on {{SavingThrow}}s to maintain {{Concentration}} on a [[Spells|Spell]].&lt;br /&gt;
* You can also use a [[Reaction]] to cast [[Shocking Grasp]] at a target moving out of melee range.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Weapon Master}}{{Icon|PassiveFeature WeaponMaster.png}} Weapon Master ||&lt;br /&gt;
* Increase your {{Ability|Strength}} or {{Ability|Dexterity}} by 1, to a maximum of 20.&lt;br /&gt;
* Gain [[Proficiency]] with four [[Weapon]] types of your choice.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Some feats were changed from their D&amp;amp;D 5e counterparts. For a detailed comparison see [[D&amp;amp;D 5e Feat Changes]].&lt;br /&gt;
&lt;br /&gt;
{{GameplayNavbox}}&lt;br /&gt;
[[Category:Character Creation]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ up to date | 2023-08-12 }} &amp;lt;!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. --&amp;gt;&lt;/div&gt;</summary>
		<author><name>bg3&gt;Sudopudge</name></author>
	</entry>
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