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	<id>https://wiki.dnd.in.ua/index.php?action=history&amp;feed=atom&amp;title=Grym</id>
	<title>Grym - Історія редагувань</title>
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	<updated>2026-04-28T16:13:11Z</updated>
	<subtitle>Історія редагувань цієї сторінки в вікі</subtitle>
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	<entry>
		<id>https://wiki.dnd.in.ua/index.php?title=Grym&amp;diff=2219&amp;oldid=prev</id>
		<title>587: Імпортовано 1 версія</title>
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		<updated>2023-08-27T18:54:32Z</updated>

		<summary type="html">&lt;p&gt;Імпортовано 1 версія&lt;/p&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Попередня версія&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Версія за 21:54, 27 серпня 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;uk&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(Немає відмінностей)&lt;/div&gt;
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		<author><name>587</name></author>
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		<id>https://wiki.dnd.in.ua/index.php?title=Grym&amp;diff=2218&amp;oldid=prev</id>
		<title>bg3&gt;HINK: Undo revision 37134 by HINK (talk)</title>
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		<updated>2023-08-22T19:28:16Z</updated>

		<summary type="html">&lt;p&gt;Undo revision 37134 by &lt;a href=&quot;/w/%D0%A1%D0%BF%D0%B5%D1%86%D1%96%D0%B0%D0%BB%D1%8C%D0%BD%D0%B0:%D0%92%D0%BD%D0%B5%D1%81%D0%BE%D0%BA/HINK&quot; title=&quot;Спеціальна:Внесок/HINK&quot;&gt;HINK&lt;/a&gt; (&lt;a href=&quot;/index.php?title=%D0%9E%D0%B1%D0%B3%D0%BE%D0%B2%D0%BE%D1%80%D0%B5%D0%BD%D0%BD%D1%8F_%D0%BA%D0%BE%D1%80%D0%B8%D1%81%D1%82%D1%83%D0%B2%D0%B0%D1%87%D0%B0:HINK&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Обговорення користувача:HINK (такої сторінки не існує)&quot;&gt;talk&lt;/a&gt;)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Нова сторінка&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ up to date | 2023-08-14 }} &amp;lt;!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. --&amp;gt;&lt;br /&gt;
{{PageSeo&lt;br /&gt;
| description = Grym is a powerful Construct that eternally protects The Adamantine Forge. It cannot be damaged without becoming superheated first.&lt;br /&gt;
| image = Grym-npc.webp&lt;br /&gt;
}}&lt;br /&gt;
{{CharacterInfo&lt;br /&gt;
|title = Eternal Protector of the Forge&lt;br /&gt;
|name = Grym&lt;br /&gt;
|image=[[File:Grym-npc.webp|350px]]&lt;br /&gt;
|STR=24&lt;br /&gt;
|DEX=6&lt;br /&gt;
|CON=24&lt;br /&gt;
|INT=3&lt;br /&gt;
|WIS=11&lt;br /&gt;
|CHA=1&lt;br /&gt;
|dex save=yes&lt;br /&gt;
|wis save=yes&lt;br /&gt;
|level=8&lt;br /&gt;
|race=Golem&lt;br /&gt;
|type=Construct&lt;br /&gt;
|HP=300&lt;br /&gt;
|AC=18&lt;br /&gt;
|speed=11m / 37ft&lt;br /&gt;
|size=Large&lt;br /&gt;
|weight=5000kg / 10,000lbs&lt;br /&gt;
|proficiency=3&lt;br /&gt;
|initiative=-2&lt;br /&gt;
|class = &lt;br /&gt;
|subclass = &lt;br /&gt;
|background= &lt;br /&gt;
|location = [[The Adamantine Forge]]&lt;br /&gt;
|family = &lt;br /&gt;
|allies = &lt;br /&gt;
|enemies = &lt;br /&gt;
|slashing=Resistant&lt;br /&gt;
|piercing=Resistant&lt;br /&gt;
|bludgeoning=Vulnerable&lt;br /&gt;
|acid=Resistant&lt;br /&gt;
|thunder=Resistant&lt;br /&gt;
|necrotic=Immune&lt;br /&gt;
|fire=Immune&lt;br /&gt;
|lightning=Immune&lt;br /&gt;
|cold=Resistant&lt;br /&gt;
|poison=Immune&lt;br /&gt;
|psychic=Immune&lt;br /&gt;
|radiant=Immune&lt;br /&gt;
|force=Resistant&lt;br /&gt;
|passive={{SmIconLink|Opportunity Attack Icon.png|Opportunity Attack}}&lt;br /&gt;
&lt;br /&gt;
{{SmIconLink|Darkvision Icon.png|Darkvision (Passive Feature)|Darkvision}}&lt;br /&gt;
&lt;br /&gt;
{{SmIconLink|Passive Feature Generic Icon.png|Vengeful Guardian}}&lt;br /&gt;
&lt;br /&gt;
{{SmIconLink|Passive Feature Generic Icon.png|Adamantine Skin}}&lt;br /&gt;
&lt;br /&gt;
[[Intense Adamantine Backlash]]&lt;br /&gt;
|alt-name = Model&lt;br /&gt;
|alt-image = [[File:Grym Model.png|250px]]&lt;br /&gt;
}}'''Grym''' is a powerful [[List_of_Creature_Types#Construct|Construct]] that eternally protects [[The Adamantine Forge]]. It cannot be damaged without becoming [[Superheated]] first.&lt;br /&gt;
&lt;br /&gt;
== About Grym ==&lt;br /&gt;
Grym is the eternal golem guardian of [[The Adamantine Forge]] hidden away in [[Grymforge]]. It is made of adamantine and defends the forge against any who might try to use it.&lt;br /&gt;
&lt;br /&gt;
If the Adamantine Forge is used, Grym will activate and attempt to destroy its users.&lt;br /&gt;
&lt;br /&gt;
== Attacks ==&lt;br /&gt;
&lt;br /&gt;
=== '''Slam:''' ===&lt;br /&gt;
Hit a target and possibly knock it [[Prone (Condition)|Prone]].&lt;br /&gt;
&lt;br /&gt;
* {{Attack Roll}}: +10&lt;br /&gt;
{{DamageInfo|count=4|die=8|plus=7|type=Bludgeoning|save=Strength|save effect=Prone}}&lt;br /&gt;
&lt;br /&gt;
* '''On Hit:''' Make a {{SavingThrow|STR|dc=18}}&lt;br /&gt;
&lt;br /&gt;
=== '''Quake:''' ===&lt;br /&gt;
Stomp the ground to cause a massive shockwave and knock nearby creatures [[Prone (Condition)|Prone]].&lt;br /&gt;
&lt;br /&gt;
* {{SavingThrow|STR|dc=18}} to negate damage and avoid being knocked [[Prone (Condition)|Prone]].&lt;br /&gt;
{{DamageInfo|count=3|die=4|type=Bludgeoning}}&lt;br /&gt;
&lt;br /&gt;
* {{Range|m=12|ft=40}}&lt;br /&gt;
&lt;br /&gt;
== Combat Tactics ==&lt;br /&gt;
Grym is extremely resistant to most types of damage. Its [[Adamantine Skin]] passive causes Grym to be unable to take damage until it has been [[Superheated]] by standing in lava. Grym's [[Vengeful Guardian]] passive causes it to attack the creature that most recently damaged it, which can be utilized to lure the golem into lava. Once superheated, {{DamageType|Bludgeoning}} damage is most effective against Grym. [[The Adamantine Forge]] itself can also be weaponized against Grym, causing it to hammer Grym for 150 damage if it can be lured towards the central anvil while [[Superheated]]. Make sure to keep at least one party member by the lava valve  since the lava will receded, making the golem practically invincible.&lt;br /&gt;
&lt;br /&gt;
Before the fight it is wise to spread out your party, putting your casters back and melee up front at where Grym will appear. Using elixirs such [[Elixir of Hill Giant Strength]] and  [[Elixir of the Colossus|The Colossus]] will give a notable boast for your melee fighters. Before turning the valve, turn on Turn-Base Mode to prepare more short turn buffs. It is almost a must to give one of your melee characters [[Haste]] just for the extra attack and added [[Armour Class|AC]]. Applying weapon oils such as the [[Oil of Accuracy]] will give useful improvement to [[Attack Roll|Attack]]. Lastly, ensure your using attacks that deal {{DamageType|Bludgeoning}}, as Grym will take double damage from it.&lt;br /&gt;
&lt;br /&gt;
== Notable Loot ==&lt;br /&gt;
* {{Icon|Grymskull Helm Icon.png|30|link=Grymskull Helm}} [[Grymskull Helm]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery heights=&amp;quot;250px&amp;quot; mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
Gino-luka-kolling-golemrender-04.jpg|Official Concept Render by Gino Luka Kölling, concept art by Jane Katsubo for Larian Studios&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia and Notes ==&lt;br /&gt;
There is a Steam achievement for defeating Gym without using the forge hammer called, '''A Grym Fate'''. Despite his larger amount of [[Hit Points|HP]] and high [[Armour Class|AC]], proper preparation with bludgeoning type weapons on a [[Fighter]] and/or [[Barbarian]] will quickly wear him down&lt;br /&gt;
[[Category: Constructs]]&lt;br /&gt;
[[Category: Characters in Act 1]]&lt;br /&gt;
[[Category: Bosses]]&lt;br /&gt;
{{Creatures}}&lt;/div&gt;</summary>
		<author><name>bg3&gt;HINK</name></author>
	</entry>
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