Damage Types

Матеріал з Вікі D&D українською
Версія від 10:22, 23 серпня 2023, створена bg3>Aldwin (→‎Toughness)
(різн.) ← Попередня версія | Поточна версія (різн.) | Новіша версія → (різн.)
Перейти до навігації Перейти до пошуку

Every source of damage in the game, such as attacks, spells, or traps, has an associated Damage Type. The target may have resistances or weaknesses that affect how much damage it takes from this source of damage.

Damage Types

There are 13 different types of damage in Baldur's Gate 3. They are:

Damage Types
Bludgeoning*
Damage Types
Piercing*
Damage Types
Slashing*
Damage Types
Cold
Damage Types
Fire
Damage Types
Acid
Damage Types
Lightning
Damage Types
Force
Damage Types
Poison
Damage Types
Thunder
Damage Types
Radiant
Damage Types
Necrotic
Damage Types
Psychic

*Sometimes, the term Physical Damage (stylized as Damage Types Physical on the wiki) is used in ability or item descriptions, such as the Rage ability of Barbarians. When you use such an ability, you deal whatever damage type your weapon would deal.

Damage Vulnerability, Resistance and Immunity

Vulnerability, Resistance, and Immunity are properties that modify how much damage a target takes from specific types of damage.

Vulnerability

Vulnerability means the total damage taken from a type of damage is doubled.

In-game, vulnerability is indicated by a downwards red arrow on the corresponding element when inspecting an entity.

Example:

Resistance

Resistance means the total damage taken from a type of damage is halved.

In-game, resistance is indicated by an upwards blue or grey arrow on the corresponding element when inspecting an entity. Grey indicates that non-magical sources of damage are reduced, and blue indicates that magical sources of damage are reduced.

Example: or or

Immunity

Immunity means the total damage taken from a type of damage is reduced to 0.

In-game, immunity is indicated by a yellow outline shaped like a shield on the corresponding element when inspecting an entity.

Example:

Toughness

Toughness is a special property of some doors, chests, and breakable walls that requires a hit to exceed a certain damage threshold in order to deal any damage. The possible levels of Toughness are:

All modifiers of the hit and vulnerabilities/resistances of the object are calculated first and then checked against the Toughness damage threshold.

There are several ways to beat the Toughness threshold of an object. Here are some common methods: