Difficulty
У грі Брама Балдура 3 є три рівні складності:
- Дослідження — Комфортне прослуховування історії.
- Пригода — Гра кидає помірний виклик для відчуття перемоги.
- Тактика — Справжній подарунок тактику. Рекомендовано для досвідчених гравців.
Від рівня складності зокрема залежать кількість провіанту потрібна для Довгого відпочинку:
- Дослідження — ??
- Пригода — 40
- Тактика — 80
Ця сторінка є заглушкою. Ви можете допомогти нашій вікі, розширивши її. Дивіться розділ довідки про те, як зробити свій внесок..
Baldur's Gate 3 has three difficulty settings to choose from, in increasing difficulty order: Explorer, Balanced, Tactician.
Selecting A Difficulty[ред. | ред. код]
When you start a new game, you will be prompted to select a difficulty.
You also may change the difficulty after starting a game by using the menu and clicking on 'Difficulty'. The changes to statistics by modifying the difficulty are immediate.
Explorer Difficulty[ред. | ред. код]
Explorer is the least difficult setting. In comparison to the Balanced difficulty setting, Explorer has:
- All Enemies Maximum Health decreased by 33% (rounded nearest - 1).
- In comparison to Tactician, Tactician enemies max HP is twice as much as Explorer enemies max HP.
- Party characters receive a 100% bonus to hit points.
- Items purchased from a merchant are at a 20% discount.
- All characters (including enemies) proficiency bonuses are increased by 2.
- Some turn-limited combat gives you additional turns making the encounter easier.
- Multiclassing is not allowed on Explorer difficulty. Multiclass levels previously gained will stay if the difficulty is lowered to Explorer.
Balanced Difficulty[ред. | ред. код]
Balanced is the middle difficulty setting and the most like a baseline, the original balance of the game was design by the developers focusing on both challenge and story. Refer to the other difficulties to see differences.
Tactician Difficulty[ред. | ред. код]
Tactician is the highest difficulty setting. In comparison to the Balanced difficulty setting, Tactician has:
- All Enemies Maximum Health increased by 33% (rounded nearest + 1).
- Some enemies may have more health. (Example: Grym has 50% more HP, 300 -> 450).
- More aggressive enemy NPC behavior, such as targeting spellcasters more often and attempting to finish off downed characters.
- Some enemies will gain special attacks that are not present in the other difficulties.
- Examples from the Prologue: Intellect Devourers gain a ranged psychic attack, Cambions can cast Fire Bolt, Commander Zhalk can attack twice.
- All non-party characters receive modifiers that when examined are noted as "Difficulty: Tactician" in the combat log.
- These modifiers can be additional attack rolls, to extra AC, resistance, better saving throws and sometimes unique modifiers.
- Taking a Long Rest requires 80 Camp Supplies instead of the normal 40 on the other difficulties.
- Insufficient camp rules remain the same (restore half HP and half your spell slots).
Example of Difficulty Changes[ред. | ред. код]
One named 4th level enemy in Act 1's statistics change the following across the three difficulties:
- Explorer Difficulty: 46hp, +4 Proficiency Bonus
- Balanced Difficulty: 67hp, +2 Proficiency Bonus
- Tactician Difficulty: 87hp, +2 Proficiency Bonus, additional +2 Difficulty: Tactician bonus to attack rolls.