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|You gain a +2 bonus to Attack Rolls you make with ranged Weapons.
|Fighter, Paladin, Ranger
|You gain a +1 bonus to Armour Class while wearing Armour.
|Fighter, Paladin, Ranger, College of Swords
|When you are wielding a melee weapon that is not Two-Handed or Versatile in one hand, and no weapon in the other, you deal an additional 2 damage with that weapon.
|Great Weapon Fighting
|When you roll a 1 or 2 on a damage die for an attack with a Two-Handed melee weapon, that die is rerolled once.
|When you have a Shield, impose Disadvantage on an enemy who attacks one of your allies when you are within
1.5 m / 5 ft. You must be able to see the enemy.
(This is a Reaction. Toggle a reaction during your turn. It will automatically execute when needed.)
|Two Weapon Fighting
|Fighter, Ranger, College of Swords
|When you make an offhand attack, you can add your Ability Score Modifier to the damage of the attack.