Feat |
Description
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Ability Improvement ||
Note: While technically not a Feat, Ability Improvement is offered within the Feat Selection menu.
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Actor||
- Your Charisma increases by 1, to a maximum of 20.
- Your Proficiency Bonus is also doubled for Deception and Performance checks.
- Note: despite not mentioning this in the tooltip, the character also gains proficiency in these 2 skills if he didn't have those proficiencies yet (game version: 4.36.34458).
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Alert||
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Athlete ||
- Your
Strength or Dexterity increases by 1, to a maximum of 20.
- When you are Prone, standing up uses significantly less movement. Your Jump distance also increases by 50%.
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Файл:Charger Icon.png Charger ||
- Gain the following weapon attacks:
- Charger: Charge forward and slam your weapon into the first enemy in your way. Doesn't provoke Opportunity Attacks.
- Use both an action and bonus action to charge up to 9m and make a melee attack that deals +5 damage.
- Shove: Charge forward and Shove the first enemy in your way.
- Shove distance depends on your
Strength and the target's weight.
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Файл:PassiveFeature CrossbowExpert BonusShot.png Crossbow Expert ||
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Defensive Duellist ||
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Файл:Dual Wielder Icon.png Dual Wielder ||
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Файл:PassiveFeature DungeonDelver Perception.png Dungeon Delver ||
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Файл:PassiveFeature Durable.png Durable ||
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Файл:PassiveFeature ElementalAdept Fire.png Elemental Adept ||
- Your spells ignore Resistance to a damage type of your choice. When you cast Spells of that type, you cannot roll a 1.
Damage resistance options are one of the following:
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Файл:Great Weapon Master Icon.png Great Weapon Master ||
- When an attack with a melee weapon lands a Critical Hit or kills a creature, you can make another melee weapon attack as a Bonus Action that turn.
- When attacking with a
Two-Handed or Versatile melee weapon (in both hands) that you are Proficient with, Attack Rolls take a -5 penalty, but their damage increases by 10.
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Файл:Heavily Armoured Icon.png Heavily Armoured ||
(Requires Medium Armour Proficiency)
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Файл:PassiveFeature HeavyArmorMaster.png Heavy Armour Master ||
(Requires Heavy Armour Proficiency)
- Increase your
Strength by 1, to a maximum of 20.
- Incoming damage from non-magical attacks also decreases by 3 while you're wearing heavy armour.
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Файл:Lightly Armoured Icon.png Lightly Armoured ||
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Файл:Lucky Icon.png Lucky ||
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Файл:Mage Slayer Icon.png Mage Slayer ||
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Файл:Magic Initiate Bard Icon.png Magic Initiate: Bard ||
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Файл:Magic Initiate Cleric Icon.png Magic Initiate: Cleric ||
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Файл:Magic Initiate Druid Icon.png Magic Initiate: Druid ||
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Файл:Magic Initiate Sorcerer Icon.png Magic Initiate: Sorcerer ||
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Файл:Magic Initiate Warlock Icon.png Magic Initiate: Warlock ||
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Файл:Magic Initiate Wizard Icon.png Magic Initiate: Wizard ||
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Файл:Martial Adept Icon.png Martial Adept ||
- Learn two manoeuvres from the Battle Master archetype and receive 1 (additional) Superiority Die to fuel them.
- You regain expended Superiority Dice after a Short or Long Rest.
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Файл:PassiveFeature MediumArmorMaster.png Medium Armour Master ||
(Requires Medium Armour Proficiency)
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Файл:Mobile Feat Icon.png Mobile ||
3 m / 10 ft.
- When you use the Dash action, difficult terrain doesn't slow you down.
- If you move after making a melee attack, you don't provoke an Opportunity Attack from that target.
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Файл:Moderately Armoured Icon.png Moderately Armoured ||
(Requires Light Armour Proficiency)
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Performer ||
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Файл:PassiveFeature PolearmMaster BonusAttack.png Polearm Master ||
- When attacking with a Glaive Glaive, Halberd Halberd, Quarterstaff Quarterstaff, or Spear Spear, you can use a Bonus Action to attack with the butt of your weapon.
- This attack uses the same ability modifier as the primary attack. The weapon's damage die for this attack is a d4, and it deals bludgeoning damage.
- (NOTE: Currently bugged and does not add bonus damage from sources other than the ability modifier.)
- You can also make an Opportunity Attack when a target comes within range.
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Файл:PassiveFeature Resilient.png Resilient ||
Ability choices are 1 of the following:
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Файл:PassiveFeature RitualCaster MemorizeSpells.png Ritual Caster ||
- You learn two ritual Spells of your choice.
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Файл:PassiveFeature SavageAttacker.png Savage Attacker ||
- When making weapon attacks, you roll your damage dice twice and use the highest result.
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Файл:Sentinel Icon.png Sentinel ||
- When an enemy in melee range attacks an ally, you can use a Reaction to make a weapon attack against that enemy. Target ally must not have the Sentinel feat.
- You gain
Advantage on Opportunity Attacks, and when you hit a creature with an opportunity attack, it can no longer move for the rest of its turn.
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Файл:Sharpshooter Icon.png Sharpshooter ||
- Your ranged weapon attacks are not penalized for High Ground Rules.
- Ranged weapon attacks with weapons you are Proficient with have a -5 penalty to their
Attack Roll, but deal an additional 10 damage.
- (This is a toggleable passive effect)
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Файл:Shield Master Icon.png Shield Master ||
- Gain a +2 bonus to
Dexterity Saving Throws when wielding a Shield.
- If a Spell forces you to make a Dexterity Saving Throw, you can use your Reaction to shield yourself and diminish the effect's damage.
- On a failed save, you only take half damage.
- On a successful save, you don't take any damage, even if you normally would.
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Файл:PassiveFeature Skilled.png Skilled ||
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Файл:PassiveFeature SpellSniper Snipe.png Spell Sniper ||
- You learn a cantrip, and the number you need to roll a Critical Hit while attacking with a Spell is reduced by 1. This effect can stack.
- Applies to targeted projectile spells with a range greater than
1.5 m / 5 ft and no area of effect.
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Файл:PassiveFeature TavernBrawler.png Tavern Brawler ||
- Increase your
Strength or Constitution by 1, to a maximum of 20.
- When you make an unarmed attack, use an improvised weapon, or throw something, your strength modifier is added twice to the damage and
Attack Rolls.
- Note: unarmed attacks which use Dexterity as a modifier still gain the strength modifier as a bonus with this feat and thus don't get the Dexterity modifier applied twice to the attack.
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Файл:Tough Icon.png Tough ||
- Hit Point maximum increased by 2 for each level.
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Файл:War Caster Icon.png War Caster ||
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Файл:PassiveFeature WeaponMaster.png Weapon Master ||
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