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| type = article | site_name = Baldur's Gate 3 Wiki | title = Feats - Вікі D&D українською | keywords = Feats, Baldur's Gate 3 Wiki, BG3 Wiki, Baldur's Gate 3, BG3, Wiki, bg3.wiki | description = Feats are passive features that provide unique improvements to your character, allowing for deeper customisation. | image = Passive Feature Generic Icon.png


At class levels 4, 8, and 12, players can choose to take a feat instead of increasing their Ability Scores. Feats are character features that grant unique abilities or bonuses which improve a character's abilities in specified areas.

Fighters and Rogues also gain access to bonus feats, with the fighter gaining a bonus feat at level 6 and the rogue at level 10.

Feats[ред. | ред. код]

Feat Description

Passive Feature Generic Icon.png Ability Improvement || Note: While technically not a Feat, Ability Improvement is offered within the Feat Selection menu.

Passive Feature Generic Icon.png Actor||

  • Your Charisma increases by 1, to a maximum of 20.
  • Your Proficiency Bonus is also doubled for Deception and Performance checks.
  • Note: despite not mentioning this in the tooltip, the character also gains proficiency in these 2 skills if he didn't have those proficiencies yet (game version: 4.36.34458).

Alert Icon.png Alert||

Athlete Icon.png Athlete ||

  • Your Strength icon.png Strength or Dexterity icon.png Dexterity increases by 1, to a maximum of 20.
  • When you are Prone, standing up uses significantly less movement. Your Jump distance also increases by 50%.

Файл:Charger Icon.png Charger ||

  • Gain the following weapon attacks:
    • Charger: Charge forward and slam your weapon into the first enemy in your way. Doesn't provoke Opportunity Attacks.
      • Use both an action and bonus action to charge up to 9m and make a melee attack that deals +5 damage.
    • Shove: Charge forward and Shove the first enemy in your way.
      • Shove distance depends on your Strength icon.png Strength and the target's weight.

Файл:PassiveFeature CrossbowExpert BonusShot.png Crossbow Expert ||

Defensive Duellist Icon.png Defensive Duellist ||

Файл:Dual Wielder Icon.png Dual Wielder ||

Файл:PassiveFeature DungeonDelver Perception.png Dungeon Delver ||

Файл:PassiveFeature Durable.png Durable ||

Файл:PassiveFeature ElementalAdept Fire.png Elemental Adept ||

  • Your spells ignore Resistance to a damage type of your choice. When you cast Spells of that type, you cannot roll a 1.

Damage resistance options are one of the following:

Файл:Great Weapon Master Icon.png Great Weapon Master ||

  • When an attack with a melee weapon lands a Critical Hit or kills a creature, you can make another melee weapon attack as a Bonus Action that turn.
  • When attacking with a Handedness Icon.png Two-Handed or Handedness Icon.png Versatile melee weapon (in both hands) that you are Proficient with, Attack Roll Icon.png Attack Rolls take a -5 penalty, but their damage increases by 10.

Файл:Heavily Armoured Icon.png Heavily Armoured || (Requires Medium Armour Icon.png Medium Armour Proficiency)

Файл:PassiveFeature HeavyArmorMaster.png Heavy Armour Master || (Requires Heavy Armour Icon.png Heavy Armour Proficiency)

  • Increase your Strength icon.png Strength by 1, to a maximum of 20.
  • Incoming damage from non-magical attacks also decreases by 3 while you're wearing heavy armour.

Файл:Lightly Armoured Icon.png Lightly Armoured ||

Файл:Lucky Icon.png Lucky ||

Файл:Mage Slayer Icon.png Mage Slayer ||

Файл:Magic Initiate Bard Icon.png Magic Initiate: Bard ||

Файл:Magic Initiate Cleric Icon.png Magic Initiate: Cleric ||

Файл:Magic Initiate Druid Icon.png Magic Initiate: Druid ||

Файл:Magic Initiate Sorcerer Icon.png Magic Initiate: Sorcerer ||

Файл:Magic Initiate Warlock Icon.png Magic Initiate: Warlock ||

Файл:Magic Initiate Wizard Icon.png Magic Initiate: Wizard ||

Файл:Martial Adept Icon.png Martial Adept ||

  • Learn two manoeuvres from the Battle Master archetype and receive 1 (additional) Superiority Die to fuel them.
  • You regain expended Superiority Dice after a Short or Long Rest.

Файл:PassiveFeature MediumArmorMaster.png Medium Armour Master || (Requires Medium Armour Icon.png Medium Armour Proficiency)

Файл:Mobile Feat Icon.png Mobile ||

Range Icon.png 3 m / 10 ft.

  • When you use the Dash action, difficult terrain doesn't slow you down.
  • If you move after making a melee attack, you don't provoke an Opportunity Attack from that target.

Файл:Moderately Armoured Icon.png Moderately Armoured || (Requires Light Armour Icon.png Light Armour Proficiency)

Passive Feature Generic Icon.png Performer ||

Файл:PassiveFeature PolearmMaster BonusAttack.png Polearm Master ||

  • When attacking with a Glaive Glaive, Halberd Halberd, Quarterstaff Quarterstaff, or Spear Spear, you can use a Bonus Action to attack with the butt of your weapon.
    • This attack uses the same ability modifier as the primary attack. The weapon's damage die for this attack is a d4, and it deals bludgeoning damage.
    • (NOTE: Currently bugged and does not add bonus damage from sources other than the ability modifier.)
  • You can also make an Opportunity Attack when a target comes within range.

Файл:PassiveFeature Resilient.png Resilient ||

Ability choices are 1 of the following:

Файл:PassiveFeature RitualCaster MemorizeSpells.png Ritual Caster ||

  • You learn two ritual Spells of your choice.

Файл:PassiveFeature SavageAttacker.png Savage Attacker ||

  • When making weapon attacks, you roll your damage dice twice and use the highest result.

Файл:Sentinel Icon.png Sentinel ||

  • When an enemy in melee range attacks an ally, you can use a Reaction to make a weapon attack against that enemy. Target ally must not have the Sentinel feat.
  • You gain Advantage Icon.png Advantage on Opportunity Attacks, and when you hit a creature with an opportunity attack, it can no longer move for the rest of its turn.

Файл:Sharpshooter Icon.png Sharpshooter ||

  • Your ranged weapon attacks are not penalized for High Ground Rules.
  • Ranged weapon attacks with weapons you are Proficient with have a -5 penalty to their Attack Roll Icon.png Attack Roll, but deal an additional 10 damage.
    • (This is a toggleable passive effect)

Файл:Shield Master Icon.png Shield Master ||

  • Gain a +2 bonus to Dexterity icon.png Dexterity Saving Throw Icons.png Saving Throws when wielding a Shield.
  • If a Spell forces you to make a Dexterity Saving Throw, you can use your Reaction to shield yourself and diminish the effect's damage.
    • On a failed save, you only take half damage.
    • On a successful save, you don't take any damage, even if you normally would.

Файл:PassiveFeature Skilled.png Skilled ||

Файл:PassiveFeature SpellSniper Snipe.png Spell Sniper ||

  • You learn a cantrip, and the number you need to roll a Critical Hit while attacking with a Spell is reduced by 1. This effect can stack.
  • Applies to targeted projectile spells with a range greater than

Range Icon.png 1.5 m / 5 ft and no area of effect.

Файл:PassiveFeature TavernBrawler.png Tavern Brawler ||

  • Increase your Strength icon.png Strength or Constitution icon.png Constitution by 1, to a maximum of 20.
  • When you make an unarmed attack, use an improvised weapon, or throw something, your strength modifier is added twice to the damage and Attack Roll Icon.png Attack Rolls.
  • Note: unarmed attacks which use Dexterity as a modifier still gain the strength modifier as a bonus with this feat and thus don't get the Dexterity modifier applied twice to the attack.

Файл:Tough Icon.png Tough ||

  • Hit Point maximum increased by 2 for each level.

Файл:War Caster Icon.png War Caster ||

Файл:PassiveFeature WeaponMaster.png Weapon Master ||

Trivia[ред. | ред. код]

  • Some feats were changed from their D&D 5e counterparts. For a detailed comparison see D&D 5e Feat Changes.