Baldur's Gate

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Шаблон:GA <infobox theme="frwiki" theme-source="variant" type="location">

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</image> <navigation></navigation> <title source="name"> <default>Enter Name Here</default> </title> <group> <header>Geography<ref name="FRCS3e-225">Шаблон:Cite book/Forgotten Realms Campaign Setting 3rd edition</ref><ref name="VoloSC-p8">Шаблон:Cite book/Volo's Guide to the Sword Coast</ref></header> <label>Alt. spelling</label> <label>Aliases</label> <label>Type</label> <label>Region</label><default></default> <label>Size</label> <label>Elevation</label> <label>Depth</label> <label>Source</label> <label>Mouth</label> <label>Tributaries</label> <label>Tributary of</label> <label>Capital</label> <label>Largest city</label> </group> <group> <header>Society<ref name="FRA-p76"/><ref name="FRCG-p94"/><ref name="BG.DiA-p159"/></header> <label>Demonym</label> <label>Population</label> <label>Races</label> <label>Languages</label> <label>Religions</label> <label>Alignments</label> </group> <group> <header>Commerce<ref name="FRA-p76">Шаблон:Cite book/Forgotten Realms Adventures</ref><ref name="VoloN-p152"/></header> <label>Imports</label> <label>Exports</label> <label>Currency</label> </group> <group> <header>Politics<ref name="SCAG-p43"/><ref name="SCAG-p45"/><ref name="BG.DiA-p159"/></header> <label>Gov't type</label> <label>Ruler's type</label> <label>Ruler</label> <label>Head of State</label> <default></default> <format></format> <label>Head of Government</label> <format></format> <label>Executive</label> <label>Legislative</label> <label>Judicial</label> <label>Allegiances</label> </group> <header>History<ref name="FRA-p76"/><ref name="FRCS3e-p225"/><ref name="FRCG-p94"/><ref name="BG.DiA-p159">Шаблон:Cite book/Baldur's Gate: Descent into Avernus</ref></header> <group> <label>Established</label><default></default> <label></label> <label></label> <label></label> <label></label> <label></label> <label>Disestablished</label><default></default> <label></label> <label>Preceded by</label> <label>Succeeded by</label> <label>Population</label> <format>125,000 in Шаблон:Yearlink
120,000–140,000 in Шаблон:Yearlink
42,103 in Шаблон:Yearlink
86,000–115,000 in Шаблон:Yearlink</format>
</group> <group layout="horizontal"> <format>Population History
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</group> <group> <label>Ruler</label> <format></format> </group> <group layout="horizontal"> <format>Ruler History
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</group> <navigation>Inhabitants of Baldur's Gate</navigation> <navigation>Шаблон:MakeUnionCatLink</navigation> <navigation>Шаблон:MakeUnionCatLink</navigation> <navigation></navigation> <navigation>Шаблон:MakeIntersectionCatLink</navigation> <navigation></navigation> <navigation></navigation> <navigation></navigation> <navigation>Шаблон:MakeUnionCatLink</navigation> <navigation>Food and drink from Baldur's Gate</navigation> <navigation>Items from Baldur's Gate</navigation> </infobox> Baldur's Gate, also called simply the Gate,<ref name="Shadowmask-p113">Шаблон:Cite book/The Shadowmask/Hardcover</ref> was the largest metropolis and city-state on the Sword Coast, within the greater Western Heartlands. It was a crowded city of commerce and opportunity,<ref name="FRPG-p82">Шаблон:Cite book/Forgotten Realms Player's Guide</ref> perhaps the most prosperous and influential merchant city on the western coast of Faerûn.<ref name="FRCS3e-p225">Шаблон:Cite book/Forgotten Realms Campaign Setting 3rd edition</ref><ref name="FRCG-p94">Шаблон:Cite book/Forgotten Realms Campaign Guide</ref> Despite its long-standing presence as a neutral power, the leaders of Baldur's Gate were members of the Lords' Alliance of powers in the west.<ref name="FRA-p73">Шаблон:Cite book/Forgotten Realms Adventures</ref><ref name="SCAG-p43">Шаблон:Cite book/Sword Coast Adventurer's Guide</ref> The strong peace-keeping force known as the Watch, along with the presence of the powerful Flaming Fists mercenary company, kept the city generally peaceful and safe.<ref name="FRCS3e-p226">Шаблон:Cite book/Forgotten Realms Campaign Setting 3rd edition</ref> This inherent sense of security allowed the Gate to keep a tolerant and welcoming attitude towards outsiders, whether they were wealthy merchants,<ref name="VGtSC-p8">Шаблон:Cite book/Volo's Guide to the Sword Coast</ref> poor refugees or, as it historically attracted, less-scrupulous individuals such as pirates and smugglers.<ref name="FRCG-p94"/><ref name="MiBG.CG-p4">Шаблон:Cite book/Murder in Baldur's Gate/Campaign Guide</ref>

Baldur's Gate is a viper's nest of schemes and schemers.

Geography

Baldur's Gate was located to the south of the great city-state of Waterdeep, north of Amn along the well-traveled Coast Way road,<ref name="FRCS3e-225" /> that passed over the Wyrm's Crossing, through the Outer City and into the Gate proper.<ref name="MiBG.CG-p7">Шаблон:Cite book/Murder in Baldur's Gate/Campaign Guide</ref> It was nestled on a stretch of poor soil, within a natural bay that formed on the north bank of the River Chionthar about 40 miles (64.4 km) east from its mouth on the Sea of Swords.<ref name="SCAG-p45">Шаблон:Cite book/Sword Coast Adventurer's Guide</ref>

As the minstrels of the 14 th century described it, the city was a crescent moon that wrapped around the great harbor,<ref name="VGtSC-p8"/> though in the century that followed it grew well beyond that form.<ref name="FRCG-p94"/> While the terrain of the Upper City was flat and level,<ref name="MiBG.CG-p8"/> the Lower City was built over steep bluffs that overlooked the Gray Harbor.<ref name="MiBG.CG-p18">Шаблон:Cite book/Murder in Baldur's Gate/Campaign Guide</ref>

Weather

The region surrounding Baldur's Gate received an abundance of drizzling rain and sleet with frequent-occurring fog that rolled through the city's streets.<ref name="VGtSC-p8"/><ref name="MiBG.CG-p5"/> This excessive precipitation was well-mitigated with an advanced water system where underground basins collected the run off rainwater, maneuvering it through subterranean aqueducts that emptied it into massive cistern beneath the Temples District.<ref name="MiBG.CG-p7"/>

Despite the city's engineering and cleanliness, this continual rain led to regular growth of mildew accompanied by a musky smell that permeated the city's cellars.<ref name="VGtSC-p8"/> To abate the slippery stone streets, it was sometimes necessary to spread straw or gravel along the wet cobblestones.<ref name="VGtSC-p18"> Шаблон:Cite book/Volo's Guide to the Sword Coast</ref>

Society

No matter what we do or how many people we save, the citizens here are always caught up in their own business, carrying on their lives. It's oddly comforting in a way.

Baldurians took great pride in the inclusiveness of their city. It was a place anyone could call home, or start a new life within, regardless of race, creed or personal history.<ref name="FRPG-p82"/> Despite its dense population and crowded streets it was remarkably clean and safe for citizens and visitors alike.<ref name="VGtSC-p8"/>

As a whole, citizens of Baldur's Gate did not tolerate drunk and debaucherous behavior.<ref name="VGtSC-p11"/>

Customs

Unlike other cosmopolitan cities, Baldur's Gate was home to few formal festivals and gatherings. In addition to celebrating Highharvestide in autumn,<ref name="MiBG.CG-p8">Шаблон:Cite book/Murder in Baldur's Gate/Campaign Guide</ref> Baldurians celebrated The Breaking every spring, marking the day when the last hunks of ice broke away from the Gray Harbor, freeing it for safe trade.<ref name="VGtSC-p11">Шаблон:Cite book/Volo's Guide to the Sword Coast</ref> They also held public celebrations for Returning Day, which commemorated Balduran's return to his home city following his famous expedition across the Trackless Sea.<ref name="MiBG.A-p4">Шаблон:Cite book/Murder in Baldur's Gate/Adventure</ref>

Every so often, Baldurians would gather together on a street around a grouping of crates, barrels and other impromptu seating to share stories and tales with one another. These cobble parties, so named for the cobblestone roads on which they were hosted, were marked by special "rose-red" torches that could be purchased from the local fireworks shop.<ref name="VGtSC-p11"/>

Religion

Like most great cities, Baldur's Gate had many places of worship scattered across its districts. For instance, Twin Songs accepted all faiths and hosted a great diversity of temples and shrines dedicated to nearly every deity. Even shrines devoted to the worship of evil powers, such as Bane and Bhaal, were tolerated by the city's Flaming Fist soldiers.<ref name="FRCG-p94" />

Despite the city's inclusiveness, three deities predominated the worship of Baldurian citizens. For favor and safety at sea, the veneration of Umberlee has been a mainstay throughout their history. The favor of Tymora was often sought for greater wealth and prosperity with regard to trade, gambling and mercantile endeavors. Lastly, as continual expression of gratitude for the technological blessings bestowed upon the city, the worship of Gond was widespread, even beyond his temple and museum.<ref name="MiBG.CG-p48">Шаблон:Cite book/Murder in Baldur's Gate/Campaign Guide</ref>

In addition to the myriad of religious groups that flocked to the city's temples, a number of small cults and esoteric societies kept their home within the Gate.<ref name="FRCG-p94"/>

Demonym

People and things from Baldur's Gate were known as "Baldurian".<ref name="FRA-p73">Шаблон:Cite book/Forgotten Realms Adventures</ref><ref name="WotW">Шаблон:Cite polyhedron/74/The Everwinking Eye: Words To The Wise</ref> The term "Balduran" was never used—misusing the founder's name even like this was a grave insult to his memory and the city alike.<ref name="FRA-p73"/>

Heraldry

Файл:Baldur's gate coat of arms-5e.jpg
The coat of arms of Baldur's Gate.

The city's coat-of-arms was a single ship, with raised sails, floating across still waters in front of a clear blue sky. While the ship represented both the city's role as a trading hub and its founder, Balduran, the calm sea signified its peaceful neutrality and the sky its promising future.<ref name="MiBG.CG-p5"/>

Government

Шаблон:Main

Файл:Bg court.png
Politicians of Baldur's Gate.

Since its famous tax revolt, Baldur's Gate was ruled by four Grand Dukes, whose membership composed the Council of Four.<ref name="FRCS3e-225" /><ref name="MiBG.CG-p32"/> They were elected by the citizens to serve for life or until they wished to retire. The Council served as a member of the Lords' Alliance, which included Waterdeep and Silverymoon, among other nation-states.<ref name="FRA-p76">Шаблон:Cite book/Forgotten Realms Adventures</ref>

After an attempted coup by former Grand Duke Valarken, Baldur's Gate's government underwent a major restructure and the newly-created Baldurian parliament elected the Dukes. For a time the city was ruled by Grand Duke Portyr at the behest of parliament.<ref name="FRCG-p94"/><ref name="MiBG.CG-p33">Шаблон:Cite book/Murder in Baldur's Gate/Campaign Guide</ref>

This changed again however, sometime before 1479 DR, as the Council of Four was reinstated. They were still aided by the Parliament of Peers, who continued to serve as their electors as well as a legislative body. These 50 or so influential Baldurians met to discuss city matters and made recommendations to the council.<ref name="MiBG.CG-p33"/><ref name="SCAG-p45">Шаблон:Cite book/Sword Coast Adventurer's Guide</ref>

City Officers

The Council of Four were served by five deputies, city officials that oversaw their subordinate bureaucrats and maintained the daily needs of Baldur's Gate. Their titles and responsibilities were as follows:<ref name="MiBG.CG-p37">Шаблон:Cite book/Murder in Baldur's Gate/Campaign Guide</ref>

Taxes

Historically, the Baldurian people had a complicated relationship with taxation at the hands of city officials. Excessive gate tolls incited a transformative revolution in the city in its formative years,<ref name="MiBG.CG-p32"/> leading to the formation of its preeminent form of governance. Ironically, that same governing body enacted nearly identical taxers that remained for hundreds of years.<ref name="MiBG.CG-p60">Шаблон:Cite book/Murder in Baldur's Gate/Campaign Guide</ref> By the 15 th century, city officials collected tolls from passersby at nearly every cite gate, through a vast, far-reaching bureaucracy that was constantly under threat of corruption.<ref name="MiBG.CG-p38">Шаблон:Cite book/Murder in Baldur's Gate/Campaign Guide</ref>

Laws

Файл:Baldur's Gate CLB.jpg
Baldur's Gate, the actual gate the city was named after.

The government of Baldur's Gate maintained a strict and complex legal code that consisted of a series of regulations, official decrees and treatises that were nigh incomprehensible for anyone but the city's barristers and some patriars. By and large laws favored these individuals along with foreign diplomats, the Flaming Fist and members of the Watch. Citizens of the city proper and those living in the Outer City were afforded far fewer considerations.<ref name="MiBG.CG-p35">Шаблон:Cite book/Murder in Baldur's Gate/Campaign Guide</ref> That being said, anyone who obeyed the laws could walk freely though the city's streets.<ref name="FRPG-p82"/>

Anyone caught in the act of breaking the law were immediately apprehended and punished, either by the Watch or the Flaming Fist. Typically, the punishment fit the crime. Lesser crimes, such as violence or thievery, warranted a public whipping or removal of a finger. Those who broke agreed upon contracts were sentenced to forced labor while disturbing the peace or public lasciviousness led to public shaming by a night in the stocks.<ref name="MiBG.CG-p35"/>

The city of Baldur's Gate issued hostelry licenses to proprietors of inns and taverns within the city walls. Lodging business could not legally operate without said license.<ref name="tRoW-c3">Шаблон:Cite book/The Ring of Winter</ref>

Crime

Файл:Criminals.png
Criminals in action in Baldur's Gate.

Throughout its history, various thieves guilds had risen and fallen in Baldur's Gate, including the one led by Alatos Thuibuld,<ref name="FRCS3e-225"/> Xantam's Guild and the Hands of Glory. Since the fall of these groups in the late 14 th century,<ref name="BG.DA">Шаблон:Cite game/Baldur's Gate: Dark Alliance</ref> the Guild, led by Nine-Fingers emerged as the predominant thieves' organization in Baldur's Gate.<ref name="MiBG.A-p10">Шаблон:Cite book/Murder in Baldur's Gate/Adventure</ref> Nearly all of the smaller gangs of the Outer and Lower City regions owed at least some obedience to this influential organization.<ref name="SCAG-p45"/>

Foreign Relations

Throughout its history, Baldur's Gate had little stake in the affairs of others. For the most part, the city was respected as a neutral power, that never involved itself with the politics and conflicts that arose between the other states of the Sword Coast and the Western Heartlands. Perhaps more importantly, Baldur's Gate, while undoubtedly a rich prize, was so well-defended by its massive walls and well-trained Flaming Fists soldiers that few ever seriously considered invading and occupying the city.<ref name="FRCG-p94" />

Historically, Baldur's Gate has had a long enmity with its southern neighbor, Amn, which nearly resulted in war during the iron crisis of the 1360s.<ref name="BG">Шаблон:Cite book/Baldur's Gate</ref> Over the next century however, the only major threats to Baldur's Gate were the pirates operating out of the ruins of Luskan or the merchants of Waterdeep, who resented the city's continually-growing wealth and power.<ref name="FRCG-p94" />

Trade

Файл:Bg street stalls.png
Market stalls in Baldur's Gate.

Шаблон:Fq The Gray Harbor of Baldur's Gate was one of the largest, busiest and most popular ports-of-call found on the western coast of Faerûn, handling a wide variety of cargoes that rivaled even the sprawling ports of Calimshan.<ref name="FRA-p73"/><ref name="FRA-p74">Шаблон:Cite book/Forgotten Realms Adventures</ref> Due to the fact trade was not tied to any individual's moral alignment, anyone conducting business in a non-harmful manner was welcome to trade in the city.<ref name="FRCS3e-225"/> By virtue of this tolerant outlook, Baldur's Gate had become the greatest center of trade along the entire Sword Coast in the 15 th century, out-competing both Waterdeep and Amn.<ref name="FRCG-p94" />

For years, Baldur's Gate minted its own silver trade bars, the most common variety of which was a 1 lb (0.5 kg) bar worth 5 gp. More importantly, the city also set the value for this form of currency and regulated its use in trade.<ref name="FRCE3e-p91">Шаблон:Cite book/Forgotten Realms Campaign Setting 3rd edition</ref>

Baldur's Gate sponsored nearly 90 professional guilds, from seafarers and financiers from the Upper City, to loremasters, brewmasters, metalworkers and nearly every skilled tradesperson in between.<ref name="MiBG.CG-p52">Шаблон:Cite book/Murder in Baldur's Gate/Campaign Guide</ref>

While the honest and once-powerful mercantile guild known as the Merchant's League,<ref name="PoF-p75">Шаблон:Cite book/Power of Faerûn</ref> previously dominated trade in the city, it was banned by the Council of Four and forced to operate in secret. Similarly, the secretive collective of noble-merchants known as the Knights of the Shield operated in an unofficial capacity.<ref name="FRA-p73"/> While the Iron Throne's influence grew and diminished throughout the 14 th and 15 th centuries, they continued to control trade of the weapons and armor that were used by the Watch and the Fist.<ref name="MiBG.CG-p52"/>

The cloth market was a trades event that was held annually in late summer, or early fall. The market attracted the best textile weavers, seamsters, and gown makers, including Xanda Pennywell‎ of Liam's Hold.<ref name="dod">Шаблон:Cite game/Neverwinter Nights: Darkness over Daggerford</ref>

As of the mid-1300s DR, stone was usually imported from Mirabar via Luskan for use in construction, having been magically transported from up north. This feat of arcane conveyance was quite expensive.<ref name="VoloN-p152">Шаблон:Cite book/Volo's Guide to the North</ref>

Defenses

Historically speaking, Baldur's Gate was naturally well-defended by its location in a natural inlet,<ref name="SCAG-p45"/> and the great wall that was financed by the city's founder, Balduran.<ref name="FRA-p77">Шаблон:Cite book/Forgotten Realms Adventures</ref> However, its security was often attributed to its political neutrality and the world-view of its leadership. While the city remained dedicated to the termination of threats which jeopardized trade and commerce in the Sword Coast, it refused to involve itself with the region's political conflicts.

Defense of the Upper City fell under the responsibility of the Watch, the constables who enforced the laws of the city's patriar noble class. As it has been for over a century before the Second Sundering, the rest of the city was policed by members of the Flaming Fist. Many officers within the Fist were "retired" adventurers and its highest rank of Marshal, was by tradition, one of the Grand Dukes.<ref name="SCAG-p45"/>

Military

While the Fist always kept a strong contingent within the city's walls, they doubled as the city's standing army and were free to hire themselves out in external conflicts as long as they were never aligned against the city.<ref name="FRA-p76"/><ref name="SCAG-p45"/> At the behest of their leaders, they even embarked upon journeys to the then-newly-discovered continent of Maztica.<ref name="FRCS3e-p104">Шаблон:Cite book/Forgotten Realms Campaign Setting 3rd edition</ref> After a century of serving as defenders of the city, they had become so entwined with the fate of its well-being, they operated as the de facto police force for domestic concerns and its bulwark for threats from abroad.<ref name="FRPG-p82"/>

In addition to the 1,700-plus soldiers of the Flaming Fist, the Grand Dukes commanded a navy of a half dozen ships with crews of at least 40 men each.<ref name="FRPG-p82"/>

History

Founding

Long before the land was settled, the lee of the plateau where Baldur's Gate would one day stand was known as Lok's Fist. It was ruled by a hill giant named Lok. Only after his death, sometime before 0 DR, the first fisher settlement sprung into existence – the village of Loklee.<ref name="TEV2022" />

With time, the harbor-settlement that came to be known as Baldur's Gate became a well-hidden meeting place for pirates, scavengers and "ghost lighters". These naer-do-wells used lights to trick ships sailing through the foggy coast, running them aground before pilfering their goods. After looting what they could, they sailed up the River Chionthar to the small bay, to their secluded haven called Gray Harbor.<ref name="MiBG.CG-p4">Шаблон:Cite book/Murder in Baldur's Gate/Campaign Guide</ref> By the Шаблон:YearlinkName, Gray Harbor and the village of Loklee that supported it were well known as a port of call for ships from across the Sword Coast. The settlement had a shipyard and visitors wharves.<ref name="TEV2022" />

In olden times, the seafaring hero Balduran returned home to Gray Harbor, from a voyage to the far-off continent of Anchorome, far beyond the elven isle of Evermeet. He had accumulated great wealth on this journey. After hiding some of his riches away in hidden caches, he ordered a great granite wall to be built for the protection of his home. Soon after, Balduran set sail on a second voyage to the continent and subsequently vanished, never to return.<ref name="FRA-p77"/><ref name="MiBG.CG-p32">Шаблон:Cite book/Murder in Baldur's Gate/Campaign Guide</ref>

After Balduran vanished, sometime in the mid-1000s DR,<ref name="BG.T">Шаблон:Cite game/Baldur's Gate: Tales of the Sword Coast</ref> local farmers took control of the wall's construction and used it to protect their own holds and farmsteads, rather than the harbor.<ref name="FRA-p77"/> Nearby townsfolk and other outsiders flocked to the fledgling town for protection and the hamlet swelled in size. The walled region of Gray Harbor came to be known as "Old Town", while newly-constructed buildings, between the southern wall and the harbor, were built in the portion thereafter known as "Heapside".<ref name="MiBG.CG-p32"/> And by the Шаблон:YearlinkName, the settlement was a city widely known as Baldur's Gate. Some scholars said that the name "Baldur's Gate" was already in existence sometime before the Шаблон:YearlinkName.<ref name="TEV2022" />

Tax Revolt

The division of the town by its great wall created a schism between the landowners of Old Town and Balduran's former associates, the captains and other seafarers of Gray Harbor. The Old Towners taxed the carts coming north from the harbor, through Baldur's Gate, which led to the ire of the seamen and their eventual refusal to pay.<ref name="FRA-p77"/><ref name="MiBG.CG-p32"/>

As their anger turned to action, the smugglers, pirates and merchants of Heapside breached Baldur's gate and stormed Old Town by force. Just before they laid siege to the keep of High Hall, the four most-senior sea captains argued for the farmer-lords' surrender. After a quick vote, a truce was struck between the two parties and the retired captains were installed as leaders, jokingly known as "Dukes", of the rapidly-growing city that was earnestly renamed Baldur's Gate.<ref name="FRA-p77"/><ref name="MiBG.CG-p32"/>

Expansion

Following the founding of the nation of Amn, trade skyrocketed in Baldur's Gate and the city expanded. This propensity secured the renewed connection between Old Town, which came to be known as the Upper City, and Heapside, now called the Lower City. The fate of all Baldurian citizens were entwined as one, a significance that was reflected in the expanded construction of the city wall. The bluffs of the Lower City were protected by two extensions of the Old Wall that continued south to the northern shores of the River Chionthar.<ref name="MiBG.CG-p5">Шаблон:Cite book/Murder in Baldur's Gate/Campaign Guide</ref>

The city became the most powerful force in the Western Heartlands and despite its neutrality, joined the Lords' Alliance. The city was only recorded to have been called upon by the Alliance once, in the Year of the Black Horde, 1235 DR, when the eponymous legion of orcs attempted to invade. They sent their top military general, Eldrith, to drive them off. While she achieved victory at first, she eventually betrayed Baldur's Gate and was killed in the Marsh of Chelimber by Baldurian forces.<ref name="BGDA">Шаблон:Cite game/Baldur's Gate: Dark Alliance</ref>

===14 th Century===

Файл:Baldur's-Gate-city-map.png
Pre-Spellplague city map.

The Flaming Fists began operating in Baldur's Gate in the early 14 th century DR. In the Year of the Banner, 1368 DR, the Bhaalspawn Sarevok Anchev orchestrated a major conspiracy to send the city to war with Amn. The plan failed and within two years all Bhaalspawn were killed due to the actions of the future Grand Duke, Abdel Adrian.<ref name="PoF-p82">Шаблон:Cite book/Power of Faerûn</ref><ref name="MiBG.CG-p33">Шаблон:Cite book/Murder in Baldur's Gate/Campaign Guide</ref>

Later that year, the city was nearly overwhelmed by the scores of refugees that were displaced from their homes by the conflict surrounding the Shining Lady and her crusade. The Flaming Fist joined with nearby armies to form a Coalition that met the rising threat at Dragonspear Castle.<ref name="BG.SoD">Шаблон:Cite game/Baldur's Gate: Siege of Dragonspear</ref>

A group known Xantam's Guild moved into Baldur's Gate early in the Year of Lightning Storms, 1374 DR. Three adventurers, Vahn, Kromlech, and Adrianna arrived and thwarted the guild's plans in the city. Joined by the Harpers, they discovered the thieves guild to be only part of a larger plot involving Eldrith the Betrayer and her dark alliance.<ref name="BGDA"/> Eldrith's disciple, a vampire known as Mordoc SeLanmere sought to destroy the city in the years that followed. In the end however, Mordoc too was defeated and the city saved in the Year of the Bent Blade, 1376 DR.<ref name="BGDA2">Шаблон:Cite game/Baldur's Gate: Dark Alliance II</ref>

In the following decade, Faerûn suffered the Spellplague, a cataclysmic event that reshaped both civilizations and the land itself. Fortunately, Baldur's Gate was unharmed from the effects of the blue fire that rained from the sky. As it was known throughout Faerûn as an "open city", the Gate became a haven for a great number of refugees that fled the destruction that wracked the lands around the Sea of Fallen Stars. Within a matter of years, the population of the city tripled. Mercifully, the city was able to support itself following these years of intense growth and expansion.<ref name="FRCG-p94"/>

===Mid 15 th Century=== During the mid-1400s, the Grand Duke Valarken, General Ikhal and the Band of the Red Moon attempted to usurp the leadership of Baldur's Gate. The failure of his attack led to the reformation of the Baldurian government, with the newly-formed Parliament of Peers offerring assistance to, and electing the members of, the Council of Four.<ref name="MiBG.CG-p33"/> Abdel Adrian replaced Valarken as both Grand Duke and Marshal of the Flaming Fist.<ref name="MiBG.CG-p37">Шаблон:Cite book/Murder in Baldur's Gate/Campaign Guide</ref>

By the Year of the Ageless One, 1479 DR, Baldur's Gate was Faerûn's most powerful and important city, and it was once again stable. At this time, it was no longer bothered by Valarken and Amn. It maintained a positive relationship with the nation of Elturgard and the other powers of the Western Heartlands.<ref name="FRCG-p94">Шаблон:Cite book/Forgotten Realms Campaign Guide</ref> However, the expansion proved to turn the city on its heels, threatening to send it into civil war.<ref name="MiBG.CG-p33"/>

Murder in Baldur's Gate

While making a public speech on Returning Day, in the Year of the Narthex Murders, 1482 DR, Grand Duke Abdel Adrian was attacked by a man named Viekang, the only other remaining Bhaalspawn. Although it was unknown who emerged as the victor, it was known that both men died—one at the hands of his mortal sibling, the other after having transformed into the Slayer, an avatar of the long-dead Bhaal.<ref name="MiBG.A-p4"/>

The remaining Council of Four blamed the Grand Duke's death on agents of the Guild, the city's most prevalent thieves' group, and enlisted a group of adventurers help investigate the tragedy.<ref group="note">While Murder in Baldur's Gate offers three paths in its adventure, the journey involving Torlin Silvershield was confirmed as canon in the Sword Coast Adventurer's Guide.</ref><ref name="MiBG.CG-p37">Шаблон:Cite book/Murder in Baldur's Gate/Campaign Guide</ref> Shortly after, the city experienced a sudden spike of criminal activity including robberies<ref name="MiBG.A-p11">Шаблон:Cite book/Murder in Baldur's Gate/Adventure</ref> and vandalism, which caused the Flaming Fist to cracked down on some shadier establishments in the Lower City and Outer City regions.<ref name="MiBG.A-p12">Шаблон:Cite book/Murder in Baldur's Gate/Adventure</ref><ref name="MiBG.A-p13">Шаблон:Cite book/Murder in Baldur's Gate/Adventure</ref> As the Baldurian Parliament responded by passing bewildering sumptuary laws, stating that citizens had to wear attire befitting their station,<ref name="MiBG.A-p12"/> vandals removed the hands of five beloved statues that decorated the city.<ref name="MiBG.A-p14">Шаблон:Cite book/Murder in Baldur's Gate/Adventure</ref>

Despite the best efforts by the adventurers, the Watch and the Flaming Fist, whose leadership was assumed by Ulder Ravengard, the city erupted into chaos. As city workers went on strike and the Upper City was placed on a lockdown-curfew at mid-afternoon,<ref name="MiBG.A-p15">Шаблон:Cite book/Murder in Baldur's Gate/Adventure</ref> the merchant-class of the Lower City became incensed and unruly.<ref name="MiBG.A-p16">Шаблон:Cite book/Murder in Baldur's Gate/Adventure</ref> As Outer City residents protested against the city officials, petty vandalism escalated to arson and even kidnappings.<ref name="MiBG.A-p18">Шаблон:Cite book/Murder in Baldur's Gate/Adventure</ref> In response, the free press of the city, known as Baldur's Mouth was shut down and the new leader of the Fist instituted a series of illegal tribunals.<ref name="MiBG.A-p20">Шаблон:Cite book/Murder in Baldur's Gate/Adventure</ref>

After a group of Outer City residents clashed with a contingent of Flaming Fist soldiers in the district of Norchapel,<ref name="MiBG.A-p22">Шаблон:Cite book/Murder in Baldur's Gate/Adventure</ref> riots erupted throughout the Lower and Outer City regions.<ref name="MiBG.A-p23">Шаблон:Cite book/Murder in Baldur's Gate/Adventure</ref> After an explosion erupted in Bloomridge, the city was placed under martial law.<ref name="MiBG.A-p25">Шаблон:Cite book/Murder in Baldur's Gate/Adventure</ref> The adventurers hired by the Council discovered the chaos in the city was a result of the Grand Duke Torlin Silvershield's plot to destroy the corrupted Baldurian Parliament, in a dramatic immolation of stockpiled smokepowder, and sever the Guild's subversive influence over Baldurian officials.<ref name="MiBG.A-p27">Шаблон:Cite book/Murder in Baldur's Gate/Adventure</ref> He revealed himself as the Chosen of the re-ascended god of murder, Bhaal,<ref name="MiBG.A-p231">Шаблон:Cite book/Murder in Baldur's Gate/Adventure</ref> before he was slain by the adventurers of Baldur's Gate.<ref name="SCAG-p45"/>

Rumors & Legends

Since the days of Balduran himself, tales of the wealth he brought back from across the Sea of Swords were prevalent throughout the city. For centuries, rumors persisted that there was a hidden cache of riches hidden somewhere deep beneath the city, within the caves of the Sword's Teeth cliffside.<ref name="FRPG-p83"/>

Notable Locations

Шаблон:/Imagemap Baldur's Gate was divided into three main sections, as shown in the map to the right. The Upper City was the walled region to the north. The Lower City was the portion between the Old Wall and the River Chionthar.<ref name="MiBG.CG-p5" /> The Outer City was the shantytown that rose up along the roads to the city and around Dusthawk Hill.<ref name="MiBG.CG-p7" />

Upper City

Шаблон:Main The Upper City of Baldur's Gate radiated wealth and beauty, serving as home to the city's Patriar class. It had wide, well-lit streets and attractive buildings decorated with hanging plants. The amenity of the Upper City was only matched by its well-kept safety, largely thanks to the regular patrols maintained by the Watch.<ref name="MiBG.CG-p8"/>

The region consisted of four districts: Citadel Streets, Manorborn, the Temples District and the Wide.<ref name="MiBG-DM">Шаблон:Cite book/Murder in Baldur's Gate/DM screen</ref>

Landmarks
Places of Worship
Residences
Taverns & Inns
Gates
Shops

Lower City

Шаблон:Main The Lower City was the large, crescent-shaped portion of Baldur's Gate fully contained within the walls. It featured tightly-packed streets, lined with tall and slender buildings. even narrower alleyways that were always busy with the comings and goings of city life. Trade, commerce and work of all sorts dominated the sprawling Lower City.<ref name="VGtSC-p9">Шаблон:Cite book/Volo's Guide to the Sword Coast</ref><ref name="MiBG-p18">Шаблон:Cite book/Murder in Baldur's Gate/Campaign Guide</ref>

It had six districts: Seatower, Bloomridge, the Steeps, Heapside, Eastway and Brampton.<ref name="MiBG-DM"/>

Landmarks
Mercantile
Shops
  • Sorcerous Sundries: A shop near the eastern gate that stocked all sorts of arcane supplies, from spell components to magical items.<ref name="RGLoD-145" />
Places of Worship
Taverns & Inns

You know what I really miss about Baldur's Gate? The food. Freshest fish I've ever had.

Gates

Underground

Beneath the streets of the city was a sprawling, underground festhall known as the Undercellar. Dank cellars, twisting corridors and cramped tunnels composed its extensive network that stretched beneath nearly every corner of the Upper City region. Entrances into this secretive domain were numerous, but well-controlled, either by private, mercantile or criminal enterprises.<ref name="MiBG.CG-13">Шаблон:Cite book/Murder in Baldur's Gate/Campaign Guide</ref>

Even deeper underground, beyond the Undercellar, was a series of subterranean tunnels and caves. Within one of the vast caverns were the ruins of an old settlement that came to be known as the Undercity. By the 14 th century only one structure remained amongst the decrepit foundations and undead-infested streets. This was an old temple of Bhaal that was once reclaimed by the Bhaalspawn Sarevok.<ref name="BG"/>

These tunnels extended further down, under the surface of Toril, going so far as to connect to the Underdark. One of these natural formations opened up into the Wizard Cave, an expanse that housed the tower of a wizard that went missing during the mid-15 th century.<ref name="FRCG-p95">Шаблон:Cite book/Forgotten Realms Campaign Guide</ref>

Outer City

Шаблон:Main The Outer City of Baldur's Gate was a sprawling, chaotic shantytown that grew outside of the city's walls. Day and night blended together throughout the lean-to's, stockyards and other shacks and lined the Outer City's muddy streets. While the animal-handlers, merchant-hawkers and other "outsiders" were taxed and technically "ruled" over by the Grand Dukes, city officials did little to truly govern the unregulated Outer City.<ref name="VGtSC-p10">Шаблон:Cite book/Volo's Guide to the Sword Coast</ref><ref name="MiBG-p22">Шаблон:Cite book/Murder in Baldur's Gate/Campaign Guide</ref><ref name="MiBG.CG-p23">Шаблон:Cite book/Murder in Baldur's Gate/Campaign Guide</ref>

It had nine districts, most of which encircled Dusthawk Hill: Blackgate, located north from the Black Dragon Gate, Stonyeyes, Norchapel, Little Calimshan, Whitkeep, Sow's Foot, Twin Songs, Tumbledown, which extended south from the Cliffgate, and Rivington, south of Wyrm's Crossing.<ref name="MiBG-DM"/><ref name="MiBG.CG-p23"/><ref name="BG.DiA-p173">Шаблон:Cite book/Baldur's Gate: Descent into Avernus</ref>

Mercantile
Gates

Wyrm's Crossing

Шаблон:Main Wyrm's Crossing was the great double-bridge that spanned the River Chionthar, which extended north and south from the island-fortress of Wyrm's Rock. A myriad of different buildings were constructed on top of the crossing: from elaborate, several-story mercantile shops to small vendor stalls and even precariously-built businesses that hung off the side of the stone bridge, overlooking the waters of the Chionthar.<ref name="MiBG.CG-p26">Шаблон:Cite book/Murder in Baldur's Gate/Campaign Guide</ref>

The bridge stood atop massive arches that allowed ample room for sea traffic to pass unhindered. It was wide enough to allow overland travelers to pass through its many buildings, along the road that led into Baldur's Gate proper.<ref name="MiBG.CG-p26"/>

Shops

Inhabitants

Population

The population of Baldur's Gate was always dominated by humans, though other races such as elves, dwarves, and to a lesser extent some drow, settled within the city and were not looked upon differently.<ref name="FRCG-p94"/> The older districts of the Upper City and Lower City were quite diverse, while newer neighborhoods and those of the Outer City saw some homogenization along ethnic and racial lines. While no race was outright banned, more-monstrous humanoids such as trolls, ogres and orcs were a rare sight indeed.<ref name="FRPG-p82"/>

As anyone was welcome to visit or conduct business in The Gate, its population continually swelled as the city's geographical size grew well beyond its walls. How the city did not collapse upon itself, was unfathomable to many.<ref name="FRCG-p94"/>

Demographics

Adventurers were a welcome presence in the Gate, many of whom came from the far corners of Toril to seek opportunities for fame, fortune or whatever alluring endeavour presented itself. Even those from unlikely walks of life found themselves enticed by the stories that filled the city's taverns and inns, giving in to the temptation of thrill and excitement.<ref name="FRPG-p83">Шаблон:Cite book/Forgotten Realms Player's Guide</ref>

Many lower and working-class individuals lived in the streets of the Lower and Outer City regions. While low-skilled laborers and dock-workers ensured goods arrived to their destinations in the Gray Harbor, tradesfolk such as tanners, smiths, garment-makers and the like produced their goods throughout the city. The industry of these laborious individuals drove the economy of the greatest mercantile power of the Sword Coast.<ref name="SCAG-p46"/><ref name="SCAG-p47">Шаблон:Cite book/Sword Coast Adventurer's Guide</ref>

The merchants of Baldur's Gate were famous across the Realms for their heroic work ethic, keen sense of business and outright gumption.<ref name="MiBG.CG-p51">Шаблон:Cite book/Murder in Baldur's Gate/Campaign Guide</ref>

The wealthy patriar families were the nobility of the Upper City. While their lives were viewed as the epitome of luxury and opulence, many were civic-minded benefactors that genuinely strived to improve their home city.<ref name="SCAG-p45"/> This Baldurian elite-class was limited to a few select human families, along with the dwarven Shattershields; no matter how rich any businessmen or merchants became, they could not buy their way into the Baldurian patriar.<ref name="SCAG-p46">Шаблон:Cite book/Sword Coast Adventurer's Guide</ref>

Animals

While cats were abundantly found throughout the city, as they were used to eliminate vermin from cargo ships, dogs were not a common sight by any stretch. Livestock, such as horses, cows, goats and like, were prohibited from the city proper,<ref name="VGtSC-p13">Шаблон:Cite book/Volo's Guide to the Sword Coast</ref> relegated to the paddocks and pens of the Outer City.<ref name="BG.DiA-197">Шаблон:Cite book/Baldur's Gate: Descent into Avernus</ref> The city's law forbade animals bigger than a peacock to gain entrance into the city. Some considered that regulation to be archaic.<ref name="bg3">Шаблон:Cite game/Baldur's Gate III</ref>

Appendix

Notes

<references group="note" />

Interactive Map

A 15 th century DR map of Baldur's Gate. Index and references can be found here. Шаблон:Map:Baldur's Gate

Appearances

Adventures
Murder in Baldur's GateHoard of the Dragon QueenBaldur's Gate: Descent into AvernusCandlekeep Mysteries: "Mazfroth's Mighty Digressions"
Novels
The Halfling's GemThe Ring of WinterThe Druid QueenThe Silent BladeBaldur's GateUnder Fallen StarsThe StowawayThe ShadowmaskThe Sentinels
Шаблон:Refonly
Passage to DawnRising TideThe Sea Devil's EyeBaldur's Gate II: Shadows of AmnBaldur's Gate II: Throne of Bhaal
Comics
Legends of Baldur's GateShadows of the VampireEvil at Baldur's GateInfernal Tides 1Mindbreaker
Video Games
Baldur's Gate series (Baldur's GateBaldur's Gate: Siege of DragonspearBaldur's Gate III)Dark Alliance series (Baldur's Gate: Dark AllianceBaldur's Gate: Dark Alliance II)Idle Champions of the Forgotten RealmsBlood in Baldur's Gate‎
Шаблон:Refonly
Baldur's Gate II: Shadows of AmnNeverwinter Nights: Darkness over DaggerfordSword Coast Legends
Board Games
Betrayal at Baldur's Gate
Card Games
Шаблон:MTGapp
Organized Play & Licensed Adventures
Escape from Elturgard

Gallery

External Links

Disclaimer: The views expressed in the following links do not necessarily represent the views of the editors of this wiki, nor does any lore presented necessarily adhere to established canon.

Файл:Bg icon.png Baldur's Gate (city) article at the Baldur's Gate Wiki, a wiki for the Baldur's Gate games.

References

<references />

de:Baldurs Tor pl:Wrota Baldura pt-br:Portal de Baldur