Damage Types: відмінності між версіями
bg3>Aldwin |
587 (обговорення | внесок) Немає опису редагування |
||
(Не показано одну проміжну версію цього користувача) | |||
Рядок 1: | Рядок 1: | ||
Every source of damage in the game, such as attacks, spells, or traps, has an associated '''Damage Type'''. The target may have resistances or weaknesses that affect how much damage it takes from this source of damage. | Every source of damage in the game, such as attacks, spells, or traps, has an associated '''Damage Type'''. The target may have resistances or weaknesses that affect how much damage it takes from this source of damage. | ||
Рядок 78: | Рядок 77: | ||
{{GameplayNavbox}} | {{GameplayNavbox}} | ||
[[Категорія:Потребує перекладу]] |
Поточна версія на 00:52, 25 серпня 2023
Every source of damage in the game, such as attacks, spells, or traps, has an associated Damage Type. The target may have resistances or weaknesses that affect how much damage it takes from this source of damage.
Damage Types[ред. | ред. код]
There are 13 different types of damage in Baldur's Gate 3. They are:
Bludgeoning* |
Piercing* |
Slashing* |
Cold |
Fire |
Acid |
Lightning |
Force |
Poison |
Thunder |
Radiant |
Necrotic |
Psychic |
*Sometimes, the term Physical Damage (stylized as Physical on the wiki) is used in ability or item descriptions, such as the Rage ability of Barbarians. When you use such an ability, you deal whatever damage type your weapon would deal.
Damage Vulnerability, Resistance and Immunity[ред. | ред. код]
Vulnerability, Resistance, and Immunity are properties that modify how much damage a target takes from specific types of damage.
Vulnerability[ред. | ред. код]
Vulnerability means the total damage taken from a type of damage is doubled.
In-game, vulnerability is indicated by a downwards red arrow on the corresponding element when inspecting an entity.
Resistance[ред. | ред. код]
Resistance means the total damage taken from a type of damage is halved.
In-game, resistance is indicated by an upwards blue or grey arrow on the corresponding element when inspecting an entity. Grey indicates that non-magical sources of damage are reduced, and blue indicates that magical sources of damage are reduced.
Immunity[ред. | ред. код]
Immunity means the total damage taken from a type of damage is reduced to 0.
In-game, immunity is indicated by a yellow outline shaped like a shield on the corresponding element when inspecting an entity.
Toughness[ред. | ред. код]
Toughness is a special property of some doors, chests, and breakable walls that requires a hit to exceed a certain damage threshold in order to deal any damage. The possible levels of Toughness are:
- Sturdy Sturdy: Only a hit that deals at least 10 damage can damage this material.
- Medium Toughness Medium Toughness: Only a hit that deals at least 22 damage can damage this material.
- Greater Toughness Greater Toughness: Only a hit that deals at least 50 damage can damage this material.
All modifiers of the hit and vulnerabilities/resistances of the object are calculated first and then checked against the Toughness damage threshold.
There are several ways to beat the Toughness threshold of an object. Here are some common methods:
- Exploiting any specific damage Vulnerability of the material (typically Fire for wood, Force for stone, and Acid for metal)
- Attacking with a Maul using Great Weapon Master: All In to deal high Bludgeoning damage.
- Using the Shatter spell or another source of high Thunder damage.
- Igniting Smokepowder Barrels or other explosives.
|