Creature Size is an attribute of all creatures that influences various gameplay mechanics and actions.
A creature's size can be determined by right-clicking it and selecting Examine.
Creatures can be Tiny, Small, Medium, Large, Huge, or Gargantuan.
|Size||Maximum Weight||Example Creatures|
|Tiny||6 kg / 13 lb||Cat|
|Small||40 kg / 88 lb||Goblin, Dwarf, Halfling, Gnome|
|Medium||200 kg / 441 lb||Human, Elf, and many other Playable Races|
|Large||5,000 kg / 11,023 lb||Ogre|
|Huge||50,000 kg / 110,231 lb||(None yet in Early Access)|
|Gargantuan||500,000 kg / 1,102,311 lb||(None yet in Early Access)|
- 'Maximum Weight' in this table refers to the weight of the creature, rather than the creature's carrying capacity, which is determined by its Strength.
- When the Enlarge/Reduce spell increases or decreases a creature's Size and weight, additional weight is added or subtracted if necessary to place the creature in the correct Size category.
- The maximum Hit Points of many enemy creatures are partially determined by their Size.
- Smaller creatures tend to have slower Movement Speed.
- Creatures in the Small and Tiny size categories have Disadvantage on Attack Rolls with Heavy weapons, due to the size and bulk of Heavy weapons. (Note: This penalty is not yet implemented as of EA Patch 9.)
- Throw and Improvised Melee Weapon may only be used on creatures at least one size category smaller than the user.