Illithid Powers
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Illithid Powers are special abilities tied to the Mind Flayer tadpole that the player character and Origin Companions are infected with. At some point when taking a Long Rest, the Dream Visitor will tell you how to unlock this skill tree.
After this event, finding and consuming Mind Flayer Parasite Specimens, such as from the corpses of other infected, will allow you to unlock a new power. Your companions will initially refuse to use Illithid Powers, but can be convinced to use them through Persuasion Checks.
List of Illithid Powers[ред. | ред. код]
This list is currently incomplete.
Power | Type | Description | Requires |
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Файл:TadpoleSuperPower IllithidPersuasion.pngIllithid Persuasion | Passive Feature | You can use your connection to the parasite in your brain to force cultists of the Absolute to obey you. | Unlocked automatically |
Файл:TadpoleSuperPower PsionicOverload.pngPsionic Overload | Class Action | Your attacks deal an additional 1d4![]() ![]() |
None |
Файл:TadpoleSuperPower FavourableBeginnings.pngFavourable Beginnings | Passive Feature | The first Attack Roll or Ability Check you make against any target gains a bonus equal to your Proficiency Bonus. | None |
Файл:Ranger Tadpole Force Tunnel Icon.png Force Tunnel | Class Action | Charge forward, pushing all objects and creatures in your path 4m away from you. | None |
Файл:TadpoleSuperPower ConcentratedBlast.pngConcentrated Blast | Class Action | Deal 3d6![]() |
None |
Файл:TadpoleSuperPower TransfuseHealth.pngTransfuse Health | Class Action | Sacrifice half your remaining hit points to heal a target for the same amount. | None |
Файл:Bard Tadpole Stage Fright Icon.png Stage Fright | Class Action | Your targets have Disadvantage on Attack Rolls and take 2d6![]() |
Psionic Overload |
Файл:TadpoleSuperPower AbilityDrain.pngAbility Drain | Passive Feature | Once per turn, when you make an Attack Roll, the attack reduces that target's corresponding Ability by 1. The Ability that is reduced is the same as the one used to make the Attack Roll. | Psionic Overload |
Файл:TadpoleSuperPower LuckOfTheFarRealm.pngLuck of the Far Realms | Passive Feature | When you make a successful Attack Roll against a foe, you can change that attack into a Critical Hit. | Favourable Beginnings |
Файл:TadpoleSuperPower Charm.pngCharm | Passive Feature | Channel the dark allure of the tadpole to Charm an enemy that attacks you, preventing them from attacking you until their next turn. | Favourable Beginnings |
Файл:TadpoleSuperPower Displace.pngDisplace | Passive Feature | Creatures suffering Falling damage because of your actions take an additional 1d8![]() |
Force Tunnel |
Файл:Tadpole Repulsor Icon.png Repulsor | Class Action | Push anything and anyone back 6m. Deals 2d6![]() |
Force Tunnel |
Файл:TadpoleSuperPower PsionicBacklash.pngPsionic Backlash | Passive Feature | When an enemy Within 9m casts a spell, you can use your reaction to inflict 1d4![]() |
Concentrated Blast |
Файл:TadpoleSuperPower CullTheWeak.pngCull the Weak | Toggleable Passive Feature | When you bring a creature down to fewer hit points than your number of evolved illithid powers, it dies and all nearby creatures take 1~4![]() |
Concentrated Blast |
Файл:TadpoleSuperPower ShieldOfThralls.pngShield of Thralls | Class Action | Conjure a volatile shield around yourself or an ally, granting the target 10 temporary hit points. | Transfuse Health |
Файл:TadpoleSuperPower PerilousStakes.pngPerilous Stakes | Class Action | Invest a creature with power that heals it when it attacks, but also makes it Vulnerable to all damage. | Transfuse Health |
Elite Powers[ред. | ред. код]
When you first gain access to Illithid Powers, the final ring will be locked. At the very end of Chapter Two, on the road to Baldur's Gate, you will be given the opportunity to unlock these powers by agreeing to absorb the Astral-Touched Tadpole and become a Partial Illithid. This will also permanently mark your character's face with veins.
Power | Type | Description | Requires |
---|---|---|---|
Файл:Paladin Tadpole Fracture Psyche Icon.png Fracture Psyche | Class Action | Invade a target's mind and disrupt its defences. The target's Armour Class is reduced by 1. If the target dies while its psyche is fractured, you can cast Shatter Psyche on another target. | Unlock one of: |
Файл:TadpoleSuperPower IllithidExpertise.pngIllithid Expertise | Passive Feature | You have deepened your sense of self, gaining Expertise in Persuasion, Deception, and Intimidation Checks. | Unlock one of: |
Файл:TadpoleSuperPower PsionicDominance.pngPsionic Dominance | Class Action | Use your reaction to cancel a spell targeted at you if its spell level is less than or equal to your proficiency bonus. | Charm |
Файл:TadpoleSuperPower BlackHole.pngBlack Hole | Class Action | Summon a black hole that pulls in nearby enemies and potentially Slows them. | Displace |
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Class Action | Fly to a target position. Uses movement speed and doesn't take an Action. | Unlocked automatically |
Файл:TadpoleSuperPower MindBlast.pngMind Blast | Class Action | Spew forth a conical wave of psychic energy and possibly Stun targets within. Deals 4d8+INT![]() |
|
Файл:TadpoleSuperPower MindSanctuary.pngMind Sanctuary | Class Action | Sculpt a magical nexus that allows those within to take actions and bonus actions interchangeably. | Unlock one of: |
Файл:TadpoleSuperPower Freecast.pngFreecast | Toggleable Passive Feature | You have discovered a marvellous adaptability within yourself. Spell slots, charges, and similar resource costs for your next action or spell are removed. Refreshes after a Short or Long Rest. | Unlock one of: |
Файл:TadpoleSuperPower AbsorbIntellect.pngAbsorb Intellect | Class Action | Gobble up a foe's intellect, lowering their Intelligence by 1 per turn and healing your wounds for 5 turns (1d8![]() |
Unlock one of: |
Файл:TadpoleSuperPower DisplacerShape.pngDisplacer Beast Shape | Class Action | Transform into a displacer beast that can Displace itself and enemies, and has 85 hit points. You take on the attributes of a displacer beast, but maintain your Intelligence, Wisdom, and Charisma scores. When your displacer beast form drops to 0 hit points, you revert to your original form. | Unlock one of: |
Other Powers[ред. | ред. код]
Power | Type | Description | Requires |
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Class Action | If the character reaches 0 Hit Points, it regains 3d4![]() |
Reward from: Help Omeluum Investigate the Parasite |
Mind Flayer Parasite Locations[ред. | ред. код]
Chapter One[ред. | ред. код]
Увага, спойлер! Цей розділ розкриває подробиці про історію Браму Балдура 3.
Chapter Two[ред. | ред. код]
Увага, спойлер! Цей розділ розкриває подробиці про історію Браму Балдура 3.
Chapter Three[ред. | ред. код]
Увага, спойлер! Цей розділ розкриває подробиці про історію Браму Балдура 3.
Gallery[ред. | ред. код]
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Example of a character readying an Illithid power
Notes[ред. | ред. код]
In Early Access, the progression of your powers worked differently. Instead, your tadpole grew in power as you used Illithid Persuasion options in dialogue. Once you'd used Illithid Persuasion three times, you got a power unique to your class. Some of these abilities were reworked into the current Illithid Powers. A full list of Early Access powers can be seen below:
Early Access Illithid Powers |
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