Difficult Terrain: відмінності між версіями

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{{ up to date | 2023-08-21 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
[[Категорія:Потребує перекладу]]
[[Category:Gameplay Mechanics]]
[[Category:Gameplay Mechanics]]
{{Icon|Difficult Terrain Condition Icon.webp|24|link=}} '''Difficult Terrain''' halves the [[Movement Speed]] of creatures moving through it; that is, a creature must spend {{Distance|m=2|ft=6}} of movement to move {{Distance|m=1|ft=3}} through an area of difficult terrain.
{{Icon|Difficult Terrain Condition Icon.png|24|link=}} '''Difficult Terrain''' halves the [[Movement Speed]] of creatures moving through it; that is, a creature must spend {{Distance|m=2|ft=6}} of movement to move {{Distance|m=1|ft=3}} through an area of difficult terrain.


Examples of difficult terrain include:
Examples of difficult terrain include:

Поточна версія на 19:21, 25 серпня 2023

Difficult Terrain halves the Movement Speed of creatures moving through it; that is, a creature must spend 2 m / 6 ft of movement to move 1 m / 3 ft through an area of difficult terrain.

Examples of difficult terrain include:

The extra expenditure for movement also applies to Jumping. Furthermore, Weapon actions that require expending movement will not function while the character is effected by Difficult Terrain. These include Brace (Ranged), Brace (Melee), and Prepare.