Headwear: відмінності між версіями

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(→‎Medium: Updated description.)
 
м (Імпортовано 1 версія)
 
(Немає відмінностей)

Поточна версія на 19:55, 24 серпня 2023

Headwear includes caps, helmets, circlets, and other items worn in the Helmet slot. They can protect the wearer from Critical Hits, provide bonuses to Saving Throws, or grant item-specific actions such as the ability to cast a certain spell.

List of Headwear[ред. | ред. код]

Non-Armour[ред. | ред. код]

These pieces of headwear don't require any kind of Armour Proficiency.

Item Weight Price Effects

{{#cargo_query: tables = equipment

fields = name, image, rarity, weight_kg, weight_lb, price, special order by = rarity_order, name where = type = "Helmets" AND (proficiency is null or proficiency = "") default =
None known so far
format = template template = OtherEquipmentTableRow named args = yes

}}

Light[ред. | ред. код]

These pieces of headwear require Light Armour Proficiency.

Item Weight Price Effects

{{#cargo_query: tables = equipment

fields = name, image, rarity, weight_kg, weight_lb, price, special order by = rarity_order, name where = type = "Helmets" AND proficiency = "Light Armour" default =
None known so far
format = template template = OtherEquipmentTableRow named args = yes

}}

Medium[ред. | ред. код]

These pieces of headwear require Medium Armour Proficiency and generally offer a bonus to Constitution. In Early Access, they more often protected against critical hits.

Item Weight Price Effects

{{#cargo_query: tables = equipment

fields = name, image, rarity, weight_kg, weight_lb, price, special order by = rarity_order, name where = type = "Helmets" AND proficiency = "Medium Armour" default =
None known so far
format = template template = OtherEquipmentTableRow named args = yes

}}

Heavy[ред. | ред. код]

These pieces of headwear require Heavy Armour Proficiency and generally offer protection against critical hits.

Item Weight Price Effects

{{#cargo_query: tables = equipment

fields = name, image, rarity, weight_kg, weight_lb, price, special order by = rarity_order, name where = type = "Helmets" AND proficiency = "Heavy Armour" default =
None known so far
format = template template = OtherEquipmentTableRow named args = yes

}}