Headwear

Матеріал з Вікі D&D українською
Версія від 18:32, 24 серпня 2023, створена 50.193.184.245 (обговорення) (→‎Medium: Updated description.)
(різн.) ← Попередня версія | Поточна версія (різн.) | Новіша версія → (різн.)
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Headwear includes caps, helmets, circlets, and other items worn in the Helmet slot. They can protect the wearer from Critical Hits, provide bonuses to Saving Throws, or grant item-specific actions such as the ability to cast a certain spell.

List of Headwear

Non-Armour

These pieces of headwear don't require any kind of Armour Proficiency.

Item Weight Price Effects

{{#cargo_query: tables = equipment

fields = name, image, rarity, weight_kg, weight_lb, price, special order by = rarity_order, name where = type = "Helmets" AND (proficiency is null or proficiency = "") default =
None known so far
format = template template = OtherEquipmentTableRow named args = yes

}}

Light

These pieces of headwear require Light Armour Proficiency.

Item Weight Price Effects

{{#cargo_query: tables = equipment

fields = name, image, rarity, weight_kg, weight_lb, price, special order by = rarity_order, name where = type = "Helmets" AND proficiency = "Light Armour" default =
None known so far
format = template template = OtherEquipmentTableRow named args = yes

}}

Medium

These pieces of headwear require Medium Armour Proficiency and generally offer a bonus to Constitution. In Early Access, they more often protected against critical hits.

Item Weight Price Effects

{{#cargo_query: tables = equipment

fields = name, image, rarity, weight_kg, weight_lb, price, special order by = rarity_order, name where = type = "Helmets" AND proficiency = "Medium Armour" default =
None known so far
format = template template = OtherEquipmentTableRow named args = yes

}}

Heavy

These pieces of headwear require Heavy Armour Proficiency and generally offer protection against critical hits.

Item Weight Price Effects

{{#cargo_query: tables = equipment

fields = name, image, rarity, weight_kg, weight_lb, price, special order by = rarity_order, name where = type = "Helmets" AND proficiency = "Heavy Armour" default =
None known so far
format = template template = OtherEquipmentTableRow named args = yes

}}