Headwear
Headwear includes caps, helmets, circlets, and other items worn in the Helmet slot. They can protect the wearer from Critical Hits, provide bonuses to Saving Throws, or grant item-specific actions such as the ability to cast a certain spell.
List of Headwear
Non-Armour
These pieces of headwear don't require any kind of Armour Proficiency.
Item | Weight | Price | Effects
{{#cargo_query: tables = equipment |
fields = name, image, rarity, weight_kg, weight_lb, price, special | order by = rarity_order, name | where = type = "Helmets" AND (proficiency is null or proficiency = "") | default = |
---|---|---|---|---|---|---|---|
None known so far | |||||||
format = template | template = OtherEquipmentTableRow | named args = yes
}} |
Light
These pieces of headwear require Light Armour Proficiency.
Item | Weight | Price | Effects
{{#cargo_query: tables = equipment |
fields = name, image, rarity, weight_kg, weight_lb, price, special | order by = rarity_order, name | where = type = "Helmets" AND proficiency = "Light Armour" | default = |
---|---|---|---|---|---|---|---|
None known so far | |||||||
format = template | template = OtherEquipmentTableRow | named args = yes
}} |
Medium
These pieces of headwear require Medium Armour Proficiency and generally offer a bonus to Constitution. In Early Access, they more often protected against critical hits.
Item | Weight | Price | Effects
{{#cargo_query: tables = equipment |
fields = name, image, rarity, weight_kg, weight_lb, price, special | order by = rarity_order, name | where = type = "Helmets" AND proficiency = "Medium Armour" | default = |
---|---|---|---|---|---|---|---|
None known so far | |||||||
format = template | template = OtherEquipmentTableRow | named args = yes
}} |
Heavy
These pieces of headwear require Heavy Armour Proficiency and generally offer protection against critical hits.
Item | Weight | Price | Effects
{{#cargo_query: tables = equipment |
fields = name, image, rarity, weight_kg, weight_lb, price, special | order by = rarity_order, name | where = type = "Helmets" AND proficiency = "Heavy Armour" | default = |
---|---|---|---|---|---|---|---|
None known so far | |||||||
format = template | template = OtherEquipmentTableRow | named args = yes
}} |
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