Monk: відмінності між версіями
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Версія за 19:54, 24 серпня 2023
Ця сторінка все ще створюється або знаходиться в процесі редагування і може бути неповною. Ми запрошуємо вас долучитися також.
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Channel your cosmic enlightenment by deftly dodging and efficiently disassembling your foes through stunning strikes and a whirlwind of martial art attacks.
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Monk is a character Class in Baldur's Gate 3. Monks are unarmed combatants capable of spending Ki Points to perform special abilities. Monk's key ability scores are Wisdom, Dexterity, and Constitution.
The Monk Subclasses are: Файл:Four Elements Icon.pngWay of the Four Elements, Файл:Open Hand.pngWay of the Open Hand, Файл:Shadow Icon.pngWay of Shadow
Class Information
- Level 1 Maximum Hit Points: 8 + Constitution Modifier
- Hit points at higher levels: 5 + Constitution Modifier
- Hit points at higher levels:
- Key Ability Scores:
- Wisdom for improved Ki DC and Armour Class.
- Constitution for more Hit Points.
- Dexterity for attack rolls and damage rolls of unarmed strikes and monk weapons, higher Initiative and Armour Class.
- Saving Throw Proficiencies: Strength, Dexterity
- Equipment Proficiencies:
- Monk Weapon: Monk weapons are those that which the Monk has Proficiency, and which do not have the two-handed or heavy properties.
- Skills with Proficiency (Choose 2):
- History, Insight, Religion, Acrobatics, Stealth, Athletics
- You receive a bonus to every skill that you are proficient in. At Level 1 the Proficiency Bonus is +2.
- History, Insight, Religion, Acrobatics, Stealth, Athletics
Ki
Цей розділ є заглушкою. Ви можете допомогти нашій вікі, розширивши його.
Дивіться розділ довідки про те, як зробити свій внесок.
Ki Charge is a resource specific to Monk. It is the magic that flows through all living beings, and is used to cast certain abilities that the Monk class can learn.
At level 1, the Monk starts with 2 charges of Ki Charge, and gain one more every subsequent level. Expended Charges can be restored by taking a short rest, or, if the Monk's subclass is Way of the Four Elements Way of the Four Elements, at level 3 they can use Harmony of Fire and Water Harmony of Fire and Water, otherwise if the Monk's subclass is Way of the Open Hand Way of the Open Hand, at level 6 they can use Wholeness of Body Wholeness of Body.
Subclass | Spell Name | Description | ||
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Way of the Four Elements | Blade of Rime Blade of Rime | + 2 | Throw a shard of ice that deals 1d10Piercing damage. It explodes and deals 2d6Cold to anyone nearby. It leaves an ice surface. | |
Way of the Four Elements | Harmony of Fire and Water Harmony of Fire and Water | Файл:Long rest icon.png | Recover half of your max Ki Charges outside of combat. Can only be used once per long rest. | |
Way of Shadow | Shadow Arts: Darkness | + 2 | Create a dark shroud that heavily Obscures and Blinds creatures within. Creatures cannot make ranged attacks into or out of it. | |
Way of the Open Hand | Файл:Flurry of Blows Topple Icon.png Flurry of Blows: Topple | + 2 | Punch twice in quick succession and possibly knock the target Prone. |
Level Progression
Through experience, you acquire new power. You gain the following traits.
Level 1
- + 2Ki Charges
- Flurry of Blows Flurry of Blows
- Unarmoured Defence Unarmoured Defence
- Файл:PassiveFeature MartialArts DextrousUnarmedAttacks.pngMartial Arts: Dextrous Attacks
- Attacks with Monk Weapons and unarmed attacks scale with your Dexterity instead of your Strength if your Dexterity is higher.
- Файл:PassiveFeature MartialArts UnarmedDamage.pngMartial Arts: Deft Strikes
- Attacks with Monk Weapons and unarmed attacks deal 1~4 Bludgeoning damage, unless their normal damage is higher.
- Файл:PassiveFeature MartialArts BonusUnarmedStrike.pngMartial Arts: Bonus Unarmed Strike
- After making an attack with a Monk Weapon or while unarmed, you can make another unarmed attack as a Bonus Action.
Level 2
- + 1Ki Charge
- Patient Defence Patient Defence
- Step of the Wind: Dash Step of the Wind: Dash
- Step of the Wind: Disengage Step of the Wind: Disengage
- Unarmoured Movement
- Your movement speed increases by 3 m / 10 ft while you are not wearing armour or using a shield.
Level 3
New
- + 1Ki Charge
- Deflect Missiles Deflect Missiles(Reaction)
Changed
- Файл:PassiveFeature MartialArts UnarmedDamage.pngMartial Arts: Deft Strikes
- Attacks with Monk Weapons and unarmed attacks deal 1~6 Bludgeoning damage(previously 1~4), unless their normal damage is higher.
Select a Subclass
Way of the Four Elements | Way of the Open Hand | Way of Shadow |
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Level 4
- Choose a Feat.
- + 1Ki Charge
Level 5
New
- + 1Ki Charge
- Extra Attack
Changed
- Proficiency Bonus: +3 (previously +2)
Subclass Features:
Файл:Four Elements Icon.pngWay of the Four Elements | Файл:Open Hand.pngWay of the Open Hand | Файл:Shadow Icon.pngWay of Shadow |
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Skills
- Файл:Action Monk StunningStrike Melee.pngStunning Strike (Melee)
- Файл:Action Monk StunningStrike.pngStunning Strike (Unarmed)
Level 6
New
- + 1Ki Charge
- Файл:PassiveFeature KiEmpoweredStrikes.pngKi-Empowered Strikes
- Your unarmed attacks count as magical for the purpose of overcoming enemies' Resistances and Immunity to non-magical damage.
Changed
- Файл:PassiveFeature UnarmoredMovement 2.pngImproved Unarmoured Movement
- Your movement speed increases by 4.5 m / 15 ft (previously 3 m / 10 ft) while you are not wearing armour or using a shield.
Subclass Features:
Файл:Four Elements Icon.pngWay of the Four Elements | Файл:Open Hand.pngWay of the Open Hand | Файл:Shadow Icon.pngWay of Shadow |
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Level 7
- + 1Ki Charge
- Evasion Evasion
- Файл:PassiveFeature StillnessOfMind.pngStillness of Mind
- If you are Charmed or Frightened, you automatically cast Stillness of Mind to remove the condition.
Level 8
- Choose a Feat.
- + 1Ki Charge
Level 9
New
- + 1Ki Charge
- Файл:PassiveFeature UnarmoredMovement DifficultTerrain.pngAdvanced Unarmoured Movement
- Difficult Terrain doesn't slow you down and you can jump an additional 6 m / 20 ft while you are not wearing armour or using a shield.
Changed
- Файл:PassiveFeature MartialArts UnarmedDamage.pngMartial Arts: Deft Strikes
- Attacks with Monk Weapons and unarmed attacks deal 1~8 Bludgeoning damage (previously 1~6), unless their normal damage is higher.
- Proficiency Bonus: +4 (previously +3)
Файл:Four Elements Icon.pngWay of the Four Elements | Файл:Open Hand.pngWay of the Open Hand | Файл:Shadow Icon.pngWay of Shadow |
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Improved Elemental Casting
Gain an additional spell |
Ki Resonation: Punch
Ki Resonation: Punch (Bonus Action) Ki Resonation: Blast |
Level 10
New
- + 1Ki Charge
- Файл:PassiveFeature PurityOfBody.pngPurity Of Body
Changed
- Файл:PassiveFeature UnarmoredMovement 3.pngImproved Unarmoured Movement
- Your movement speed increases by 6 m / 20 ft (previously 4.5 m / 15 ft) while you are not wearing armour or using a shield.
Level 11
- + 1Ki Charge
Файл:Four Elements Icon.pngWay of the Four Elements | Файл:Open Hand.pngWay of the Open Hand | Файл:Shadow Icon.pngWay of Shadow |
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Level 12
- Choose a Feat.
- + 1Ki Charge
External Links
Monk | |
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Subclasses | Way of the Four Elements Way of the Four Elements •Way of the Open Hand Way of the Open Hand •Way of Shadow Way of Shadow |
All Classes | |
Barbarian • Bard • Cleric • Druid • Fighter • Monk • Paladin • Ranger • Rogue • Sorcerer • Warlock • Wizard |
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