Armour

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| type = article | site_name = Baldur's Gate 3 Wiki | title = Armour - Вікі D&D українською | keywords = Armour, Baldur's Gate 3 Wiki, BG3 Wiki, Baldur's Gate 3, BG3, Wiki, bg3.wiki | description = Armour is a type of Equipment that provides bonuses to Armour Class (AC), decreasing your chances of being hit by enemies. | image = Helldusk Armour Icon.png

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Armour is a type of Equipment that provides bonuses to Armour Class (AC), decreasing your chances of being hit by enemies.

See also: Clothing

Armour Proficiency

Those who have trained to fight while wearing armour can use it effectively in combat. A creature may have Proficiency in Light Armour, Medium Armour, and/or Heavy Armour. Some Helmets, Gloves, and Boots also require Proficiency in a certain type of armour.

Wearing armour without Proficiency in that armour type will impose Disadvantage on all of your Ability Checks, Saving Throws, and Attack Rolls, and prevent you from casting Spells.

Each class, and some races, grant proficiency with specific types of armour. Some classes such as Sorcerer and Wizard grant no armour proficiency, and can only fight effectively while wearing Clothing if their race does not provide any proficiency.

Armour Proficiency is hierarchical. That means, to gain proficiency in Heavy Armour, you must first have proficiency in Medium Armour, and to gain proficiency in Medium Armour, you must first have proficiency in Light Armour.

Types of Armour

There are three types of armour: Light Armour, Medium Armour, and Heavy Armour.

Light Armour

Light Armour provides some protection without sacrificing mobility: when wearing Light Armour, your Armour Class Armour Class is equal to the Armour's base AC plus your Dexterity Modifier.

Light Armour Proficiency

The following classes start with Light Armour Proficiency at level 1:

The following races start with Light Armour Proficiency:

Taking the Lightly Armoured Feat also grants Light Armour Proficiency.

List of Light Armour

Armour Armour Class Stealth Disadvantage Weight Price Special

{{#cargo_query: tables = equipment

fields = name, image, rarity, armour_class, stealth_disadvantage, weight_kg, weight_lb, price, special order by = rarity_order, name where = type = "Light Armour" default =
None known so far
format = template template = ArmourTableRow named args = yes

}}

Medium Armour

Medium Armour provides more protection than Light Armour, but hinders mobility: when wearing Medium Armour, your Armour Class Armour Class is equal to the Armour's base AC plus your Dexterity Modifier (bonus AC from Dexterity limited to +2 for Medium Armour).

Medium Armour Proficiency

The following classes have access to Medium Armour Proficiency:

The following races start with Medium Armour Proficiency:

Taking the Moderately Armoured Feat also grants Medium Armour Proficiency, as well as Shields Proficiency.

List of Medium Armour

Armour Armour Class Stealth Disadvantage Weight Price Special

{{#cargo_query: tables = equipment

fields = name, image, rarity, armour_class, stealth_disadvantage, weight_kg, weight_lb, price, special order by = rarity_order, name where = type = "Medium Armour" default =
None known so far
format = template template = ArmourTableRow named args = yes

}}

Heavy Armour

Heavy Armour provides the highest base protection of the three armour types, but is the most restrictive for mobility: when wearing Heavy Armour, your Armour Class Armour Class is equal to the Armour's AC and does not receive any bonus from your Dexterity Modifier.

Heavy Armour Proficiency

The following classes start with Heavy Armour Proficiency at level 1:

Taking the Heavily Armoured Feat also grants Heavy Armour Proficiency.

List of Heavy Armour

Armour Armour Class Stealth Disadvantage Weight Price Special

{{#cargo_query: tables = equipment

fields = name, image, rarity, armour_class, stealth_disadvantage, weight_kg, weight_lb, price, special order by = rarity_order, name where = type = "Heavy Armour" default =
None known so far
format = template template = ArmourTableRow named args = yes

}}