Cleric

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Clerics are representatives of the gods they worship, wielding potent divine magic for good or ill.

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Clerics are representatives of the gods they worship, wielding potent divine magic for good or ill.

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Cleric is a character Class in Baldur's Gate 3. Clerics worship and enact their deities' will to the world, for better or worse. They channel the power of their faith to cast Spells. Clerics use Wisdom as their primary ability score.

The Cleric Subclasses are: Life Domain, Light Domain, Trickery Domain, Knowledge Domain, Nature Domain, Tempest Domain, War Domain

The Cleric Class Progression Spell Slots per Spell Level
Level Proficiency Bonus Features Cantrips Known 1st 2nd 3rd 4th 5th 6th
1st +2 #Level 1 Spellcasting, #Level 1 Choose a subclass 3 2 - - - - -
2nd +2 #Level 2 Channel Divinity (x1), Turn Undead Turn Undead, #Level 2 Subclass feature 3 3 - - - - -
3rd +2 - 3 4 2 - - - -
4th +2 Feats#Available Feats Feat 4 4 3 - - - -
5th +3 #Level 5 Destroy Undead 4 4 3 2 - - -
6th +3 #Level 6 Channel Divinity (x2), #Level 6 Subclass feature 4 4 3 3 - - -
7th +3 - 4 4 3 3 1 - -
8th +3 Feats#Available Feats Feat, #Level 5 Destroy Undead Improvement, #Level 8 Subclass feature 4 4 3 3 2 - -
9th +4 - 4 4 3 3 3 1 -
10th +4 #Level 10 Divine Intervention 5 4 3 3 3 2 -
11th +4 #Level 5 Destroy Undead Improvement 5 4 3 3 3 2 1
12th +4 Feats#Available Feats Feat 5 4 3 3 3 2 1

Class Information

Cleric's default armour

Spellcasting

  • Spellcasting Ability: Wisdom
  • Prepared Spells: You may swap your Prepared Spells at any time while out of combat, but can only have a certain number of Spells prepared at a time. The Spells must be of a level for which you have Spell Slots.
    • Number of Prepared Spells = Cleric level + Wisdom Modifier (Minimum of 1 spell).

Level 1 Subclass

Clerics choose subclass (Domain) at level 1 and get domain-specific features:

Domain Features Spells and cantrips Proficiencies
Life Life Disciple of Life Disciple of Life Cure Wounds Cure Wounds, Bless Bless Heavy Armour
Light Light Warding Flare Warding Flare Light Light, Burning Hands Burning Hands, Faerie Fire Faerie Fire -
Trickery Trickery Blessing of the Trickster Blessing of the Trickster Charm Person Charm Person, Disguise Self Disguise Self -
Knowledge Knowledge - Command Command, Sleep Sleep Choose 2 skills (your proficiency bonus is doubled for those skills): Arcana, History, Nature, Religion
Nature Nature Acolyte of Nature Acolyte of Nature <templatestyles src="Div col/styles.css"/> Heavy Armour;

Choose 1: Animal Handling, Nature, Survival

Tempest Tempest Wrath of the Storm Wrath of the Storm Thunderwave Thunderwave, Fog Cloud Fog Cloud Heavy Armour, Martial Weapons
War War War Priest War Priest Divine Favour Divine Favour, Shield of Faith Shield of Faith Heavy Armour, Martial Weapons

Level Progression

Through experience, you acquire new power. You gain the following traits.

Level 1

  • Select Deity:
      Selune
      Helm
      Kelemvor
      Yondalla
      Eilistraee
      Mielikki
      Ilmater
      Moradin
      Tiamat
      Lathander
      Tempus
      Mystra
      Corellon Larethian
      Bahamut
      Talos
      Tyr
      Oghma
      Garl Glittergold
      Gruumsh
      Tymora
      Lolth
      Vlaakith

Note that choice of deity is restricted by the race and subrace of the cleric. Only Githyanki have the option to choose Vlaakith as a deity, only Duergar Dwarves have the option to choose Laduguer as a deity, Lolth-Sworn Drow may only choose Lolth as a deity, and Seldarine Drow cannot choose Lolth as a deity.

  • Level 1 Spell Slots Unlocked: 2 (You gain two Level 1 Spell Slots.)

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  • Choose a number of Prepared Spells =
    1 (Cleric Level) + Wisdom Modifier
    (Minimum of 1 spell.)
  • New 1st Level Spells:

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Select a Subclass

Life Domain
Light Domain
Trickery Domain
Knowledge Domain
The Life domain is an aspect of many good deities, offering spells that protect and restore the mind, body, and soul.
The Light domain is offered by deities of justice, majesty, and primordial flame, providing spells that dispel darkness and harm the undead.
A domain shared by wicked, chaotic, and mischievous deities alike, those who channel Trickery specialise in deception and illusion magic.
Adaptable and adroit in all manner of languages and skills, your mind is an intellectual cup brimming with exquisite knowing.
Nature Domain
Tempest Domain
War Domain
You embody the vast viridian power of the natural world, an avatar of the subtle divinity of fruitfall, avian migration, woodland silence, and the landslide's roaring fury. Your faith has made you the very thunder that quakes the black firmament, the lightning coursing through the veins of a terrible storm. Fortified by holy zeal, you brandish an arsenal of sacramental savagery to use against those you deem unrighteous.

Level 2

  • Channel Divinity Charges: 1 (You gain the ability to channel divine energy, starting with two effects: Turn Undead and an effect determined by your domain. Replenished by Short or Long Rest.)
  • Channel Divinity Action: Файл:Turn Undead Icon.png Turn Undead
  • Level 1 Spell Slots Unlocked: 3 (You gain an additional Level 1 Spell Slot.)
  • Choose a number of Prepared Spells =
    2 (Cleric Level) + Wisdom Modifier
    (Minimum of 1 spell.)
    • Spells: No new spells at this level
  • Subclass Features:
Файл:Class Cleric Life Hotbar Icon.webp Life Domain Файл:Class Cleric Light Hotbar Icon.webp Light Domain Файл:Class Cleric Trickery Hotbar Icon.webp Trickery Domain Файл:Class Cleric Knowledge Hotbar Icon.webp Knowledge Domain
  • Channel Divinity Action:

Файл:Preserve Life Icon.png Preserve Life

  • Channel Divinity Action:

Файл:Radiance Of The Dawn Icon.png Radiance of the Dawn

  • Channel Divinity Action:

Файл:Invoke Duplicity Icon.png Invoke Duplicity

  • Channel Divinity Action:

Файл:Knowledge of the Ages.png Knowledge of the Ages

Файл:Class Cleric Nature Hotbar Icon.webpNature Domain Файл:Class Cleric Tempest Hotbar Icon.webpTempest Domain Файл:Class Cleric War Hotbar Icon.webpWar Domain
  • Channel Divinity Action:

Файл:Action CharmAnimalsAndPlants.pngCharm Animals and Plants

  • Channel Divinity Action:

Файл:PassiveFeature DestructiveWrath.pngDestructive Wrath

  • Channel Divinity Action:

Файл:Guided Strike Icon.pngGuided Strike

Level 3

  • Level 1 Spell Slots Unlocked: 4 (You gain an additional Level 1 Spell Slots.)
  • Level 2 Spell Slots Unlocked: 2 (You gain two Level 2 Spell Slots.)
  • Choose a number of Prepared Spells =
    3 (Cleric Level) + Wisdom Modifier
    (Minimum of 1 spell.)
  • New 2nd Level Spells:

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  • Subclass Features:
Файл:Class Cleric Life Hotbar Icon.webp Life Domain Файл:Class Cleric Light Hotbar Icon.webp Light Domain Файл:Class Cleric Trickery Hotbar Icon.webp Trickery Domain Файл:Class Cleric Knowledge Hotbar Icon.png Knowledge Domain
Файл:Class Cleric Nature Hotbar Icon.webpNature Domain Файл:Class Cleric Tempest Hotbar Icon.webpTempest Domain Файл:Class Cleric War Hotbar Icon.webpWar Domain

Level 4

  • Choose a Feat.
  • Level 1 Spell Slots Unlocked: 4 (You gain an additional Level 1 Spell Slot.)
  • Level 2 Spell Slots Unlocked: 3 (You gain an additional Level 2 Spell Slot.)

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  • Choose a number of Prepared Spells =
    4 (Cleric Level) + Wisdom Modifier
    (Minimum of 1 spell)
    • Spells: No new spells at this level
  • Subclass Features: None at this level

Level 5

  • Choose a number of Prepared Spells =
    5 (Cleric Level) + Wisdom Modifier
    (Minimum of 1 spell)
  • New 3rd Level Spells:

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  • Subclass Features:
Файл:Class Cleric Life Hotbar Icon.webp Life Domain Файл:Class Cleric Light Hotbar Icon.webp Light Domain Файл:Class Cleric Trickery Hotbar Icon.webp Trickery Domain Файл:Class Cleric Knowledge Hotbar Icon.png Knowledge Domain
Файл:Class Cleric Nature Hotbar Icon.webpNature Domain Файл:Class Cleric Tempest Hotbar Icon.webpTempest Domain Файл:Class Cleric War Hotbar Icon.webpWar Domain

Level 6

  • Channel Divinity Charges: 2 (Replenished by Short or Long Rest)
  • Level 3 Spell Slot Unlocked: 3 (You gain one Level 3 Spell Slot)
  • Choose a number of Prepared Spells =
    6 (Cleric Level) + Wisdom Modifier
    (Minimum of 1 spell)
    • Spells: No new spells at this level
  • Subclass Features:
Файл:Class Cleric Life Hotbar Icon.webp Life Domain Файл:Class Cleric Light Hotbar Icon.webp Light Domain Файл:Class Cleric Trickery Hotbar Icon.webp Trickery Domain Файл:Class Cleric Knowledge Hotbar Icon.png Knowledge Domain
Blessed Healer
  • Regain 2 + Spell Level hit points when casting a healing spell on another creature.
Improved Warding Flare
  • Use your reaction when an enemy attacks an ally to impose Disadvantage on the attack.
No feature. No feature.
Файл:Class Cleric Nature Hotbar Icon.webpNature Domain Файл:Class Cleric Tempest Hotbar Icon.webpTempest Domain Файл:Class Cleric War Hotbar Icon.webpWar Domain
No feature. Thunderbolt Strike
  • When you deal Thunder or Lightning damage to a size Large or smaller creature, you may push it up to 10ft.
War God's Blessing
  • Give a nearby ally +10 to their attack roll.

Level 7

  • Level 4 Spell Slot Unlocked: 1 (You gain one Level 4 Spell Slot)
  • Choose a number of Prepared Spells =
    7 (Cleric Level) + Wisdom Modifier
    (Minimum of 1 spell)
  • New 4th Level Spells:

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  • Subclass Features:
Файл:Class Cleric Life Hotbar Icon.webp Life Domain Файл:Class Cleric Light Hotbar Icon.webp Light Domain Файл:Class Cleric Trickery Hotbar Icon.webp Trickery Domain Файл:Class Cleric Knowledge Hotbar Icon.png Knowledge Domain
Файл:Class Cleric Nature Hotbar Icon.webpNature Domain Файл:Class Cleric Tempest Hotbar Icon.webpTempest Domain Файл:Class Cleric War Hotbar Icon.webpWar Domain

Level 8

  • Choose a number of Prepared Spells =
    8 (Cleric Level) + Wisdom Modifier
    (Minimum of 1 spell)
    • Spells: No new spells at this level
  • Subclass Features:
    • Life: Divine Strike: Life Once per turn deal 1d8Damage TypesRadiant in addition to your weapon's weapon damage when you make a melee attack.
    • Light: Potent Spellcasting: You can add your Wisdom Modifier to the damage you deal with Cleric Cantrips.
    • Trickery: Divine Strike: Nightshade Poison Once per turn deal 1d8Damage TypesPoison in addition to your weapon's weapon damage when you make a melee attack.
    • Knowledge: Potent Spellcasting: You can add your Wisdom Modifier to the damage you deal with Cleric Cantrips.
    • Nature: Divine Strike: Elemental Fury: Once per turn deal 1d8Damage TypesCold, 1d8Damage TypesFire, or 1d8Damage TypesLightning damage in addition to your weapon's weapon damage when you make a melee attack.
    • Tempest: Once per turn deal 1d8Damage TypesLightning in addition to your weapon's weapon damage when you make a melee attack.
    • War: Divine Strike: Warmaster: Once per turn deal 1-8 in addition to your melee weapon damage.

Level 9

  • Level 4 Spell Slot Unlocked: 3 (You gain an additional Level 4 Spell Slot)
  • Level 5 Spell Slot Unlocked: 1 (You gain a Level 5 Spell Slot)
  • Choose a number of Prepared Spells =
    9 (Cleric Level) + Wisdom Modifier
    (Minimum of 1 spell)
  • New 5th Level Spells:

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  • Subclass Features:
Файл:Class Cleric Life Hotbar Icon.webp Life Domain Файл:Class Cleric Light Hotbar Icon.webp Light Domain Файл:Class Cleric Trickery Hotbar Icon.webp Trickery Domain Файл:Class Cleric Knowledge Hotbar Icon.png Knowledge Domain
Файл:Class Cleric Nature Hotbar Icon.webpNature Domain Файл:Class Cleric Tempest Hotbar Icon.webpTempest Domain Файл:Class Cleric War Hotbar Icon.webpWar Domain

Level 10

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  • Choose a number of Prepared Spells =
    10 (Cleric Level) + Wisdom Modifier
    (Minimum of 1 spell)
    • Spells: No new spells at this level
  • Subclass Features: None at this level

Level 11

  • Choose a number of Prepared Spells =
    11 (Cleric Level) + Wisdom Modifier
    (Minimum of 1 spell)
  • New 5th Level Spells:

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  • Subclass Features: None at this level

Level 12

  • Choose a number of Prepared Spells =
    12 (Cleric Level) + Wisdom Modifier
    (Minimum of 1 spell)
    • Spells: No new spells at this level
  • Subclass Features: None at this level

Cleric Spell List

* Spells marked with a domain indicates that the spell is considered a domain spell for that domain. These spells are always prepared for Clerics belonging to that domain.

Cantrips

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Level 1 Spells

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Light Domain Light Domain Cleric only:


Trickery Domain Trickery Domain Cleric only:


Knowledge Domain Knowledge Domain Cleric only:


Nature Domain Nature Domain Cleric only:


Tempest Domain Tempest Domain Cleric only:


War Domain War Domain Cleric only:

Level 2 Spells

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Light Domain Light Domain Cleric only:


Trickery Domain Trickery Domain Cleric only:


Nature Domain Nature Domain Cleric only:


Tempest Domain Tempest Domain Cleric only:


War Domain War Domain Cleric only:

Level 3 Spells

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Light Domain Light Domain Cleric only:


Trickery Domain Trickery Domain Cleric only:


Knowledge Domain Knowledge Domain Cleric only:


Nature Domain Nature Domain Cleric only:


Tempest Domain Tempest Domain Cleric only:


War Domain War Domain Cleric only:

Level 4 Spells

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Light Domain Light Domain Cleric only:


Trickery Domain Trickery Domain Cleric only:


Knowledge Domain Knowledge Domain Cleric only:


Nature Domain Nature Domain Cleric only:


Tempest Domain Tempest Domain Cleric only:


War Domain War Domain Cleric only:

Level 5 Spells

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Light Domain Light Domain Cleric only:


Trickery Domain Trickery Domain Cleric only:


Knowledge Domain Knowledge Domain Cleric only:


Nature Domain Nature Domain Cleric only:


Tempest Domain Tempest Domain Cleric only:


War Domain War Domain Cleric only:

Level 6 Spells

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External Links