Armour
Armour is a type of Equipment that provides bonuses to Armour Class (AC), decreasing your chances of being hit by enemies.
See also: Clothing
Armour Proficiency[ред. | ред. код]
Those who have trained to fight while wearing armour can use it effectively in combat. A creature may have Proficiency in Light Armour, Medium Armour, and/or Heavy Armour. Some Helmets, Gloves, and Boots also require Proficiency in a certain type of armour.
Wearing armour without Proficiency in that armour type will impose Disadvantage on all of your Ability Checks, Saving Throws, and Attack Rolls, and prevent you from casting Spells.
Each class, and some races, grant proficiency with specific types of armour. Some classes such as Sorcerer and Wizard grant no armour proficiency, and can only fight effectively while wearing Clothing if their race does not provide any proficiency.
Armour Proficiency is hierarchical. That means, to gain proficiency in Heavy Armour, you must first have proficiency in Medium Armour, and to gain proficiency in Medium Armour, you must first have proficiency in Light Armour.
Types of Armour[ред. | ред. код]
There are three types of armour: Light Armour, Medium Armour, and Heavy Armour.
Light Armour[ред. | ред. код]
Light Armour provides some protection without sacrificing mobility: when wearing Light Armour, your Armour Class is equal to the Armour's base AC plus your Dexterity Modifier.
Light Armour Proficiency[ред. | ред. код]
The following classes start with Light Armour Proficiency at level 1:
The following races start with Light Armour Proficiency:
Taking the Lightly Armoured Feat also grants Light Armour Proficiency.
List of Light Armour[ред. | ред. код]
Armour | Armour Class | Stealth Disadvantage | Weight | Price | Special
{{#cargo_query: tables = equipment |
fields = name, image, rarity, armour_class, stealth_disadvantage, weight_kg, weight_lb, price, special | order by = rarity_order, name | where = type = "Light Armour" | default = |
---|---|---|---|---|---|---|---|---|---|
None known so far | |||||||||
format = template | template = ArmourTableRow | named args = yes
}} |
Medium Armour[ред. | ред. код]
Medium Armour provides more protection than Light Armour, but hinders mobility: when wearing Medium Armour, your Armour Class is equal to the Armour's base AC plus your Dexterity Modifier (bonus AC from Dexterity limited to +2 for Medium Armour).
Medium Armour Proficiency[ред. | ред. код]
The following classes have access to Medium Armour Proficiency:
- Barbarian
- Bard (at level 3: College of Valour & College of Swords)
- Cleric
- Druid
- Fighter
- Paladin
- Ranger
The following races start with Medium Armour Proficiency:
Taking the Moderately Armoured Feat also grants Medium Armour Proficiency, as well as Shields Proficiency.
List of Medium Armour[ред. | ред. код]
Armour | Armour Class | Stealth Disadvantage | Weight | Price | Special
{{#cargo_query: tables = equipment |
fields = name, image, rarity, armour_class, stealth_disadvantage, weight_kg, weight_lb, price, special | order by = rarity_order, name | where = type = "Medium Armour" | default = |
---|---|---|---|---|---|---|---|---|---|
None known so far | |||||||||
format = template | template = ArmourTableRow | named args = yes
}} |
Heavy Armour[ред. | ред. код]
Heavy Armour provides the highest base protection of the three armour types, but is the most restrictive for mobility: when wearing Heavy Armour, your Armour Class is equal to the Armour's AC and does not receive any bonus from your Dexterity Modifier.
Heavy Armour Proficiency[ред. | ред. код]
The following classes start with Heavy Armour Proficiency at level 1:
- Cleric (Life, Nature, Tempest, and War only)
- Fighter
- Paladin
- Ranger (Favoured Enemy: Ranger Knight only)
Taking the Heavily Armoured Feat also grants Heavy Armour Proficiency.
List of Heavy Armour[ред. | ред. код]
Armour | Armour Class | Stealth Disadvantage | Weight | Price | Special
{{#cargo_query: tables = equipment |
fields = name, image, rarity, armour_class, stealth_disadvantage, weight_kg, weight_lb, price, special | order by = rarity_order, name | where = type = "Heavy Armour" | default = |
---|---|---|---|---|---|---|---|---|---|
None known so far | |||||||||
format = template | template = ArmourTableRow | named args = yes
}} |
|