Illithid Powers
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Illithid Powers are special abilities tied to the Mind Flayer tadpole that the player character and Origin Companions are infected with. At some point when taking a Long Rest, the Dream Visitor will tell you how to unlock this skill tree.
After this event, finding and consuming Mind Flayer Parasite Specimens, such as from the corpses of other infected, will allow you to unlock a new power. Your companions will initially refuse to use Illithid Powers, but can be convinced to use them through Persuasion Checks.
List of Illithid Powers[ред. | ред. код]
This list is currently incomplete.
Power | Type | Description | Requires |
---|---|---|---|
Файл:TadpoleSuperPower IllithidPersuasion.pngIllithid Persuasion | Passive Feature | You can use your connection to the parasite in your brain to force cultists of the Absolute to obey you. | Unlocked automatically |
Файл:TadpoleSuperPower PsionicOverload.pngPsionic Overload | Class Action | Your attacks deal an additional 1d4Psychic damage, but you take 1d4Psychic damage every turn. | None |
Файл:TadpoleSuperPower FavourableBeginnings.pngFavourable Beginnings | Passive Feature | The first Attack Roll or Ability Check you make against any target gains a bonus equal to your Proficiency Bonus. | None |
Файл:Ranger Tadpole Force Tunnel Icon.png Force Tunnel | Class Action | Charge forward, pushing all objects and creatures in your path 4m away from you. | None |
Файл:TadpoleSuperPower ConcentratedBlast.pngConcentrated Blast | Class Action | Deal 3d6Psychic damage. You must be concentrating on another spell to cast this. If the target was concentrating, you heal as much as the damage that was dealt to it. The spell you were concentrating on, will end. | None |
Файл:TadpoleSuperPower TransfuseHealth.pngTransfuse Health | Class Action | Sacrifice half your remaining hit points to heal a target for the same amount. | None |
Файл:Bard Tadpole Stage Fright Icon.png Stage Fright | Class Action | Your targets have Disadvantage on Attack Rolls and take 2d6Psychic damage each time they miss. Targets overcome their Stage Fright early when they succeeed on an Attack Roll. | Psionic Overload |
Файл:TadpoleSuperPower AbilityDrain.pngAbility Drain | Passive Feature | Once per turn, when you make an Attack Roll, the attack reduces that target's corresponding Ability by 1. The Ability that is reduced is the same as the one used to make the Attack Roll. | Psionic Overload |
Файл:TadpoleSuperPower LuckOfTheFarRealm.pngLuck of the Far Realms | Passive Feature | When you make a successful Attack Roll against a foe, you can change that attack into a Critical Hit. | Favourable Beginnings |
Файл:TadpoleSuperPower Charm.pngCharm | Passive Feature | Channel the dark allure of the tadpole to Charm an enemy that attacks you, preventing them from attacking you until their next turn. | Favourable Beginnings |
Файл:TadpoleSuperPower Displace.pngDisplace | Passive Feature | Creatures suffering Falling damage because of your actions take an additional 1d8Psychic damage. | Force Tunnel |
Файл:Tadpole Repulsor Icon.png Repulsor | Class Action | Push anything and anyone back 6m. Deals 2d6Force damage, targets take half-damage if successful on save. | Force Tunnel |
Файл:TadpoleSuperPower PsionicBacklash.pngPsionic Backlash | Passive Feature | When an enemy Within 9m casts a spell, you can use your reaction to inflict 1d4Psychic damage to the caster per the spell‘s level. | Concentrated Blast |
Файл:TadpoleSuperPower CullTheWeak.pngCull the Weak | Toggleable Passive Feature | When you bring a creature down to fewer hit points than your number of evolved illithid powers, it dies and all nearby creatures take 1~4Psychic damage. | Concentrated Blast |
Файл:TadpoleSuperPower ShieldOfThralls.pngShield of Thralls | Class Action | Conjure a volatile shield around yourself or an ally, granting the target 10 temporary hit points. | Transfuse Health |
Файл:TadpoleSuperPower PerilousStakes.pngPerilous Stakes | Class Action | Invest a creature with power that heals it when it attacks, but also makes it Vulnerable to all damage. | Transfuse Health |
Elite Powers[ред. | ред. код]
When you first gain access to Illithid Powers, the final ring will be locked. At the very end of Chapter Two, on the road to Baldur's Gate, you will be given the opportunity to unlock these powers by agreeing to absorb the Astral-Touched Tadpole and become a Partial Illithid. This will also permanently mark your character's face with veins.
Power | Type | Description | Requires |
---|---|---|---|
Файл:Paladin Tadpole Fracture Psyche Icon.png Fracture Psyche | Class Action | Invade a target's mind and disrupt its defences. The target's Armour Class is reduced by 1. If the target dies while its psyche is fractured, you can cast Shatter Psyche on another target. | Unlock one of: |
Файл:TadpoleSuperPower IllithidExpertise.pngIllithid Expertise | Passive Feature | You have deepened your sense of self, gaining Expertise in Persuasion, Deception, and Intimidation Checks. | Unlock one of: |
Файл:TadpoleSuperPower PsionicDominance.pngPsionic Dominance | Class Action | Use your reaction to cancel a spell targeted at you if its spell level is less than or equal to your proficiency bonus. | Charm |
Файл:TadpoleSuperPower BlackHole.pngBlack Hole | Class Action | Summon a black hole that pulls in nearby enemies and potentially Slows them. | Displace |
Fly | Class Action | Fly to a target position. Uses movement speed and doesn't take an Action. | Unlocked automatically |
Файл:TadpoleSuperPower MindBlast.pngMind Blast | Class Action | Spew forth a conical wave of psychic energy and possibly Stun targets within. Deals 4d8+INTPsychic damage.[Needs Verification] | |
Файл:TadpoleSuperPower MindSanctuary.pngMind Sanctuary | Class Action | Sculpt a magical nexus that allows those within to take actions and bonus actions interchangeably. | Unlock one of: |
Файл:TadpoleSuperPower Freecast.pngFreecast | Toggleable Passive Feature | You have discovered a marvellous adaptability within yourself. Spell slots, charges, and similar resource costs for your next action or spell are removed. Refreshes after a Short or Long Rest. | Unlock one of: |
Файл:TadpoleSuperPower AbsorbIntellect.pngAbsorb Intellect | Class Action | Gobble up a foe's intellect, lowering their Intelligence by 1 per turn and healing your wounds for 5 turns (1d8Hit Points each turn). | Unlock one of: |
Файл:TadpoleSuperPower DisplacerShape.pngDisplacer Beast Shape | Class Action | Transform into a displacer beast that can Displace itself and enemies, and has 85 hit points. You take on the attributes of a displacer beast, but maintain your Intelligence, Wisdom, and Charisma scores. When your displacer beast form drops to 0 hit points, you revert to your original form. | Unlock one of: |
Other Powers[ред. | ред. код]
Power | Type | Description | Requires |
---|---|---|---|
Survival Instinct | Class Action | If the character reaches 0 Hit Points, it regains 3d4Hit Points instead of falling Unconscious. | Reward from: Help Omeluum Investigate the Parasite |
Mind Flayer Parasite Locations[ред. | ред. код]
Chapter One[ред. | ред. код]
Увага, спойлер! Цей розділ розкриває подробиці про історію Браму Балдура 3.
- Dropped by defeating the following NPCs:
- Found in the Enclave Library of the Druid Grove on a table ( X: -445 Y: 17 ).
- Found (3) in the Infirmary of Crèche Y'llek, next to the Zaith'isk. Two are around one table ( X: 1285 Y: -818 ) and one is on another table ( X: 1285 Y: -802 ).
Chapter Two[ред. | ред. код]
Увага, спойлер! Цей розділ розкриває подробиці про історію Браму Балдура 3.
- Dropped by defeating the following NPCs:
- Found (2) by destroying the Zhentarim Shipping Crate ( X: -71 Y: -187 ) at the Docks of Moonrise Towers.
- Found on Zealot Krizt's body ( X: 625 Y: -87 ) in the Oubliette under Moonrise Towers.
- Found in a Brine Pool ( X: 678 Y: 45 ), after passing a DC16 Perception check, in the Mind Flayer Colony under Moonrise Towers.
Chapter Three[ред. | ред. код]
Увага, спойлер! Цей розділ розкриває подробиці про історію Браму Балдура 3.
- Dropped by defeating the following NPCs:
- A special variant, Astral-Touched Tadpole, is given by The Emperor during a story sequence.
- A special variant, Mind Flayer Brain, can be found on a Mind Flayer hiding in the Windmill Basement of the Abandoned Windmill ( X: 44 Y: -38 ) in Rivington.
- Found on a barrel ( X: -225 Y: 108 ) at the docks in Rivington.
- Found (2) in Storage ( X: -212 Y: 129 ) on the ship at the docks in Rivington if not previously found at the Docks of Moonrise Towers in Chapter Two.
- Found on a table ( X: -9 Y: -92 ) at Sorcerous Sundries.
- Found next to the Gnarly Cauldron ( X: -2336 Y: -120 ) in The Blushing Mermaid - Basement in the Lower City.
- Found on a table ( X: -45 Y: 18 ) inside a flooded room in the Iron Throne.
- Found on a desk ( X: -208 Y: -86 ) on the second floor of The Lodge in the Lower City.
- Found on a table ( X: -1856 Y: -428 ) in the Sanguine Laboratory, accessed underneath Crimson Draughts through a wooden hatch( X: -91 Y: -90 ) in the Lower City.
- Found in High Security Vault n.6 ( X: -713 Y: 881 ) in The Counting House.
- Found (6) in Cargo Shipment ( X: -202 Y: -125 ), disguised as Wooden Trunks, on a ship next to the Steel Watch Foundry in the Lower City.
- Found on a table ( X: -1937 Y: 447 ) in the Steel Watch Foundry - Lab Level in the Lower City.
Gallery[ред. | ред. код]
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Example of a character readying an Illithid power
Notes[ред. | ред. код]
In Early Access, the progression of your powers worked differently. Instead, your tadpole grew in power as you used Illithid Persuasion options in dialogue. Once you'd used Illithid Persuasion three times, you got a power unique to your class. Some of these abilities were reworked into the current Illithid Powers. A full list of Early Access powers can be seen below:
Early Access Illithid Powers | |||
---|---|---|---|
Power | Class | Description | How to Obtain |
Файл:Barb Tadpole Endless Rage Icon.png Endless Rage | Barbarian | While Raging, deal an additional 1d4 damage with weapon attacks, but receive 1d4Psychic damage each turn. Prevents Rage from ending early. | Succeed on 3 Illithid Wisdom Skill Checks, then rest until you receive a dream cutscene. |
Файл:Bard Tadpole Stage Fright Icon.png Stage Fright | Bard | Drown your enemies in an overwhelming fear of failure. They receive Disadvantage on Attack Rolls and take 2d6Psychic damage each time they miss an Attack Roll. Ends when they hit with an Attack Roll. | Succeed on 3 Illithid Wisdom Skill Checks, then rest until you receive a dream cutscene. |
Survival Instinct | Cleric | Infuse a creature with psionic force. If it reaches 0 HP, it regains 3d4 HP instead of falling Unconscious. | Succeed on 3 Illithid Wisdom Skill Checks, then rest until you receive a dream cutscene. |
Файл:Druid Tadpole Aberrant Shape Icon.png Aberrant Shape | Druid | Magically assume the shape of an Intellect Devourer that can deal Psychic damage. | Succeed on 3 Illithid Wisdom Skill Checks, then rest until you receive a dream cutscene. |
Файл:Fighter Tadpole Psionic Pull Icon.png Psionic Pull | Fighter | Pull a creature or object toward you. | Succeed on 3 Illithid Wisdom Skill Checks, then rest until you receive a dream cutscene. |
Файл:Paladin Tadpole Fracture Psyche Icon.png Fracture Psyche | Paladin | Invade a target's mind and disrupt its defenses (Reduces target's Armour Class by 1). | Succeed on 3 Illithid Wisdom Skill Checks, then rest until you receive a dream cutscene. |
Файл:Ranger Tadpole Force Tunnel Icon.png Force Tunnel | Ranger | Charge forward and push all objects and creatures in your path away from you. | Succeed on 3 Illithid Wisdom Skill Checks, then rest until you receive a dream cutscene. |
Файл:Rogue Tadpole Inkblot Icon.png Inkblot | Rogue | Create a cloud of magical darkness and immediately attempt to hide. Creatures within the cloud are Heavily Obscured and Blinded. Creatures cannot make ranged attacks into or out of the darkness. | Succeed on 3 Illithid Wisdom Skill Checks, then rest until you receive a dream cutscene. |
Файл:Sorcerer Tadpole Horrific Visage Icon.png Horrific Visage | Sorcerer | Release the eldritch magic within you and terrify a creature with your twisted powers. Regain 2 Sorcery Points and potentially deal 1d4Psychic damage per turn for 3 turns. | Succeed on 3 Illithid Wisdom Skill Checks, then rest until you receive a dream cutscene. |
Файл:Warlock Tadpole Supernatural Attraction Icon.png Supernatural Attraction | Warlock | You are part of a greater whole. Concentrate on your connection to teleport to another tadpole-infected creature. | Succeed on 3 Illithid Wisdom Skill Checks, then rest until you receive a dream cutscene. |
Файл:Wizard Tadpole Reflective Shell Icon.png Reflective Shell | Wizard | A protective shell envelops you. It reflects any projectiles targeted at you to their point of origin. Does not affect creatures that don't rely on sight or that can see through illusions. | Succeed on 3 Illithid Wisdom Skill Checks, then rest until you receive a dream cutscene. |
Файл:Tadpole Repulsor Icon.png Repulsor | All Classes | Channel the power of the Absolute, knocking back all creatures and objects and dealing 2d6Force damage. | Help Omeluum investigate the parasite |
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