Ranger
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Слідопит (англ. Ranger) — ігровий клас персонажа у грі Брама Балдура 3 та інших. Слідопити мають як знання про дикі необжиті землі, так і бойові вміння й обмежену здібність до чарів.
Гра «Брама Балдура 3»
Рівень | Риси для різних субкласів | Чарунків заклять рівня* | ||||
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Мисливець | Володар звірів | Морочний ловець | 1 | 2 | 3 | |
1 | Знання ворога, Знання місцевості, Звіролов (Знайти джурозвіра) | - | - | - | ||
2 | Бойовий стиль, Проказування чарів | 2 | - | - | ||
3 | Здобич мисливця | Супутник слідопита | Грізна засідка, Надзвичайний темнозір, Маскування (закляття 1-го рівня) |
3 | - | - |
4 | Покращення показників здібностей** | 3 | - | - | ||
5 | Додаткова атака (х1) | 4 | 2 | - | ||
- | Зв'язок із супутником | - | ||||
6 | Знання ворога, Знання місцевості | 4 | 2 | - | ||
7 | Захисна тактика | Залізний розум Страх (закляття 3-го рівня) |
Виняткове тренування | 4 | 3 | - |
8 | Покращення показників здібностей**, Землеходець | 4 | 3 | - | ||
- | Покращення ОЗ для супутника слідопита | - | ||||
9 | - | 4 | 3 | 2 | ||
10 | Знання ворога, Знання місцевості, Злиття з оточенням | 4 | 3 | 2 | ||
11 | Залп, Вихор | Звіряча лють, Покращення ОЗ для супутника слідопита | Ловчий шквал | 4 | 3 | 3 |
12 | Покращення показників здібностей | 4 | 3 | 3 |
Примітки: *Кількість чарунків обчислена для чистого класу. Розрахунок кількості чарунок для змішаного класу треба рахувати через ефективний магічний рівень.
**Вірно лише для чистого субкласу. Покращення показників здібностей відбувається на кожному 4-у рівні персонажа, незалежно від вибраних класів, тому для змішаних класів отримання додаткових здібностей може бути на інших рівнях субкласу.
Поради
Здібності, які вважаються пріоритетними для цього класу:
- Спритність (чи сила) для покращення кидків атаки.
- Мудрість для заклять.
- Статура для більшої кількості очок здоров'я.
Ця сторінка є заглушкою. Ви можете допомогти нашій вікі, розширивши її. Дивіться розділ довідки про те, як зробити свій внесок..
Ranger is a character Class in Baldur's Gate 3. In tune with nature and their surroundings, Rangers utilize both their knowledge of the wilds and spellcasting to pursue their prey. Important Ability Scores for Rangers include Dexterity (or Strength), Constitution, and Wisdom.
The Ranger Subclasses are: Файл:Hunter Icon.pngHunter, Файл:Beast Master Icon.pngBeast Master, Файл:Gloom Stalker Icon.pngGloom Stalker
The Ranger Class Progression | Spell Slots per Spell Level | |||||
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Level | Proficiency Bonus | Features | Spells Known | 1st | 2nd | 3rd |
1st | +2 | Favoured Enemy, Natural Explorer | - | - | - | - |
2nd | +2 | Fighting Style, Spellcasting | 2 | 2 | - | - |
3rd | +2 | Choose a subclass | 3 | 3 | - | - |
4th | +2 | Feat | 3 | 3 | - | - |
5th | +3 | Extra Attack | 4 | 4 | 2 | - |
6th | +3 | Favoured Enemy, Natural Explorer | 4 | 4 | 2 | - |
7th | +3 | Subclass Feature | 5 | 4 | 3 | - |
8th | +3 | Feat, Ranger#Level 8 Land's Stride | 5 | 4 | 3 | - |
9th | +4 | - | 6 | 4 | 3 | 2 |
10th | +4 | Favoured Enemy, Natural Explorer, Ranger#Level 10 Hide in Plain Sight | 6 | 4 | 3 | 2 |
11th | +4 | Subclass Feature | 7 | 4 | 3 | 3 |
12th | +4 | Feat | 7 | 4 | 3 | 3 |
Class Information
- Level 1 Maximum Hit Points: 10 + Constitution Modifier
- Hit points at higher levels: 6 + Constitution Modifier
- Hit points at higher levels:
- Important Ability Scores: Dexterity (or Strength) for physical attacks, Constitution for Hit Points and Concentration Checks, and Wisdom for Spells.
- Saving Throw Proficiencies: Strength, Dexterity
- Equipment Proficiencies:
- Skills with Proficiency (Choose 3):
- Animal Handling, Athletics, Insight, Investigation, Nature, Perception, Stealth, Survival
- You receive a bonus to every skill that you are proficient in. At Level 1 the Proficiency Bonus is +2.
- Animal Handling, Athletics, Insight, Investigation, Nature, Perception, Stealth, Survival
Spellcasting
- Spellcasting Ability: Wisdom
- Rangers are primarily martial fighters; they gain Spell Slots at 1/2 the rate of a full spellcaster.
- Known Spells: Ranger Spells are Always Prepared. In exchange, Rangers know fewer Spells at low levels.
Level Progression
Through experience, you acquire new power. You gain the following traits.
Level 1
- Favoured Enemy (Choose 1):
Archetypes | Description | Grants |
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Bounty Hunter | Gain Proficiency in Investigation. Creatures you hit with Ensnaring Strike (either ranged or melee) have Disadvantage on their Saving Throw. |
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Файл:PassiveFeature FavoredEnemy KeeperOfTheVeil.png Keeper of the Veil | You specialise in hunting creatures from other planes of existence. You gain Proficiency in Arcana and can grant protection against aberrations, celestials, elementals, fey, fiends, and undead. |
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Файл:PassiveFeature FavoredEnemy MageBreaker.png Mage Breaker | You have a history of battling spellcasters. Gain Proficiency with Arcana and the True Strike Cantrip, which gives you Advantage on Attack Rolls against a creature. Wisdom is your Spellcasting Ability for this spell. |
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Файл:PassiveFeature FavoredEnemy RangerKnight.png Ranger Knight | You have sworn to serve a crown or nation and seek to bring its foes to ruin. Gain Proficiency with History and Proficiency with Heavy Armour. |
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Файл:PassiveFeature FavoredEnemy SanctifiedStalker.png Sanctified Stalker | You swore to hunt the enemies of a holy or druidic order. Gain Proficiency with Religion and the Sacred Flame Cantrip, which deals 1d8Radiant damage. Wisdom is your Spellcasting Ability for the Cantrip. |
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- Natural Explorer (Choose 1):
Archetypes | Description | Grants |
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Beast Tamer | You have cultivated a strong bond with animals. You can cast Find Familiar as a ritual. |
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Файл:PassiveFeature NaturalExplorer UrbanTracker.png Urban Tracker | An expert at navigating the wild within the city, you gain Sleight of Hand Proficiency. |
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Файл:PassiveFeature NaturalExplorer WastelandWanderer Cold.png Wasteland Wanderer: Cold | You have spent endless days surviving desolate tundras. Gain resistance to Cold damage, taking only half damage from it. | |
Файл:PassiveFeature NaturalExplorer WastelandWanderer Fire.png Wasteland Wanderer: Fire | You have spent endless days surviving forbidding deserts. Gain resistance to Fire, taking only half damage from it. | |
Файл:PassiveFeature NaturalExplorer WastelandWanderer Poison.png Wasteland Wanderer: Poison | You have spent endless days surviving fetid swamps. Gain resistance to Poison, taking only half damage from it. |
Level 2
- Fighting Style (Choose 1):
- Archery: You gain a +2 bonus to Ranged Weapon Attack Rolls
- Defence: You gain a +1 bonus to Armour Class while wearing Armour.
- Duelling: When you are wielding a melee weapon in one hand and no weapon in the other hand, you gain a +2 bonus to damage rolls with that weapon, increasing your chance to do heavy damage.
- Two-Weapon Fighting: When you make an offhand attack, you can add your Ability Score Modifier to the damage of the attack.
- Level 1 Spell Slots Unlocked: 2 (You gain two Level 1 Spell Slots.)
- Spells Known (Choose 2)
- New 1st Level Spells available:
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Level 3
- Level 1 Spell Slots Unlocked: 3 (You gain an additional Level 1 Spell Slot.)
- Spells Known:
- Choose 1 additional Spell from the Ranger Spell List
- (Optional) Replacement Spell: Choose 1 known Spell and replace it with another Spell in the Ranger Spell List
- Choose a Subclass:
Hunter | Beast Master | Gloom Stalker |
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Subclass Features: | ||
Level 4
- Choose a Feat.
- (Optional) Replacement Spell: Choose 1 known Spell and replace it with another Spell in the Ranger Spell List
- Spells Known: Choose 1 additional 1st Level Spell from the Ranger Spell List
- Subclass Features: None at this level
Level 5
- Proficiency Bonus: +3 (You gain +1 to your Proficiency Bonus.)
- Extra Attack: You can attack twice, instead of once, whenever you take the Attack action on your turn.
- Level 1 Spell Slots Unlocked: 4 (You gain an additional Level 1 Spell Slot.)
- Level 2 Spell Slots Unlocked: 2 (You gain two Level 2 Spell Slots.)
- (Optional) Replacement Spell: Choose 1 known Spell and replace it with another Spell in the Ranger Spell List
- Spells Known: Choose 1 additional Spell from the Ranger Spell List
- New 2nd Level Spells available for selection:
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- Subclass Features:
Level 6
- (Optional) Replacement Spell: Choose 1 known Spell and replace it with another Spell in the Ranger Spell List
- Favoured Enemy (Choose 1):
Archetypes | Description | Grants |
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Bounty Hunter | Gain Proficiency in Investigation. Creatures you hit with Ensnaring Strike (either ranged or melee) have Disadvantage on their Saving Throw. |
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Файл:PassiveFeature FavoredEnemy KeeperOfTheVeil.png Keeper of the Veil | You specialise in hunting creatures from other planes of existence. You gain Proficiency in Arcana and can grant protection against aberrations, celestials, elementals, fey, fiends, and undead. |
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Файл:PassiveFeature FavoredEnemy MageBreaker.png Mage Breaker | You have a history of battling spellcasters. Gain Proficiency with Arcana and the True Strike Cantrip, which gives you Advantage on Attack Rolls against a creature. Wisdom is your Spellcasting Ability for this spell. |
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Файл:PassiveFeature FavoredEnemy RangerKnight.png Ranger Knight | You have sworn to serve a crown or nation and seek to bring its foes to ruin. Gain Proficiency with History and Proficiency with Heavy Armour. |
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Файл:PassiveFeature FavoredEnemy SanctifiedStalker.png Sanctified Stalker | You swore to hunt the enemies of a holy or druidic order. Gain Proficiency with Religion and the Sacred Flame Cantrip, which deals 1d8Radiant damage. Wisdom is your Spellcasting Ability for the Cantrip. |
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- Natural Explorer (Choose 1):
Archetypes | Description | Grants |
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Beast Tamer | You have cultivated a strong bond with animals. You can cast Find Familiar as a ritual. |
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Файл:PassiveFeature NaturalExplorer UrbanTracker.png Urban Tracker | An expert at navigating the wild within the city, you gain Sleight of Hand Proficiency. |
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Файл:PassiveFeature NaturalExplorer WastelandWanderer Cold.png Wasteland Wanderer: Cold | You have spent endless days surviving desolate tundras. Gain resistance to Cold damage, taking only half damage from it. | |
Файл:PassiveFeature NaturalExplorer WastelandWanderer Fire.png Wasteland Wanderer: Fire | You have spent endless days surviving forbidding deserts. Gain resistance to Fire, taking only half damage from it. | |
Файл:PassiveFeature NaturalExplorer WastelandWanderer Poison.png Wasteland Wanderer: Poison | You have spent endless days surviving fetid swamps. Gain resistance to Poison, taking only half damage from it. |
Level 7
- Level 2 Spell Slots Unlocked: 3 (You gain an additional Level 2 Spell Slot.)
- (Optional) Replacement Spell: Choose 1 known Spell and replace it with another Spell in the Ranger Spell List
- Spells Known: Choose 1 additional Spell from the Ranger Spell List
- Subclass Features:
Файл:Hunter Icon.png Hunter | Файл:Beast Master Icon.png Beast Master | Файл:Gloom Stalker Icon.png Gloom Stalker |
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Level 8
- Choose a Feat.
- Файл:PassiveFeature LandsStride DifficultTerrain.png Land's Stride: Difficult Terrain no longer slows you down.
- (Optional) Replacement Spell: Choose 1 known Spell and replace it with another Spell in the Ranger Spell List
- Subclass Features:
Файл:Hunter Icon.png Hunter | Файл:Beast Master Icon.png Beast Master | Файл:Gloom Stalker Icon.png Gloom Stalker |
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Level 9
- Level 3 Spell Slots Unlocked: 2 (You gain two Level 3 Spell Slots.)
- (Optional) Replacement Spell: Choose 1 known Spell and replace it with another Spell in the Ranger Spell List
- Spells Known: Choose 1 additional Spell from the Ranger Spell List
- New 3rd Level Spells available for selection:
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- Subclass Features:
Файл:Hunter Icon.png Hunter | Файл:Beast Master Icon.png Beast Master | Файл:Gloom Stalker Icon.png Gloom Stalker |
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Level 10
- Файл:Action HideInPlainSight.png Hide in Plain Sight: Become Invisible and gain +10 bonus to Stealth Checks as long as you stand still.
- (Optional) Replacement Spell: Choose 1 known Spell and replace it with another Spell in the Ranger Spell List
- Favoured Enemy (Choose 1):
Archetypes | Description | Grants |
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Bounty Hunter | Gain Proficiency in Investigation. Creatures you hit with Ensnaring Strike (either ranged or melee) have Disadvantage on their Saving Throw. |
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Файл:PassiveFeature FavoredEnemy KeeperOfTheVeil.png Keeper of the Veil | You specialise in hunting creatures from other planes of existence. You gain Proficiency in Arcana and can grant protection against aberrations, celestials, elementals, fey, fiends, and undead. |
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Файл:PassiveFeature FavoredEnemy MageBreaker.png Mage Breaker | You have a history of battling spellcasters. Gain Proficiency with Arcana and the True Strike Cantrip, which gives you Advantage on Attack Rolls against a creature. Wisdom is your Spellcasting Ability for this spell. |
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Файл:PassiveFeature FavoredEnemy RangerKnight.png Ranger Knight | You have sworn to serve a crown or nation and seek to bring its foes to ruin. Gain Proficiency with History and Proficiency with Heavy Armour. |
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Файл:PassiveFeature FavoredEnemy SanctifiedStalker.png Sanctified Stalker | You swore to hunt the enemies of a holy or druidic order. Gain Proficiency with Religion and the Sacred Flame Cantrip, which deals 1d8Radiant damage. Wisdom is your Spellcasting Ability for the Cantrip. |
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- Natural Explorer (Choose 1):
Archetypes | Description | Grants |
---|---|---|
Beast Tamer | You have cultivated a strong bond with animals. You can cast Find Familiar as a ritual. |
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Файл:PassiveFeature NaturalExplorer UrbanTracker.png Urban Tracker | An expert at navigating the wild within the city, you gain Sleight of Hand Proficiency. |
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Файл:PassiveFeature NaturalExplorer WastelandWanderer Cold.png Wasteland Wanderer: Cold | You have spent endless days surviving desolate tundras. Gain resistance to Cold damage, taking only half damage from it. | |
Файл:PassiveFeature NaturalExplorer WastelandWanderer Fire.png Wasteland Wanderer: Fire | You have spent endless days surviving forbidding deserts. Gain resistance to Fire, taking only half damage from it. | |
Файл:PassiveFeature NaturalExplorer WastelandWanderer Poison.png Wasteland Wanderer: Poison | You have spent endless days surviving fetid swamps. Gain resistance to Poison, taking only half damage from it. |
Level 11
- Level 3 Spell Slots Unlocked: 3 (You gain an additional Level 3 Spell Slot.)
- (Optional) Replacement Spell: Choose 1 known Spell and replace it with another Spell in the Ranger Spell List
- Spells Known: Choose 1 additional Spell from the Ranger Spell List
- Subclass Features:
Файл:Hunter Icon.png Hunter | Файл:Beast Master Icon.png Beast Master | Файл:Gloom Stalker Icon.png Gloom Stalker |
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Level 12
- Choose a Feat.
- (Optional) Replacement Spell: Choose 1 known Spell and replace it with another Spell in the Ranger Spell List
Ranger Spell List
Level 1 Spells
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Level 2 Spells
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Level 3 Spells
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External Links
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