Ranger

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| type = article | site_name = Baldur's Gate 3 Wiki | title = Ranger - Вікі D&D українською | keywords = Ranger, Baldur's Gate 3 Wiki, BG3 Wiki, Baldur's Gate 3, BG3, Wiki, bg3.wiki | description = Ranger is a character class in Baldur's Gate 3. | image = Ranger Class Icon.png

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Rangers are unrivalled scouts and trackers, honing a deep connection with nature in order to hunt their favoured prey.

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Rangers are unrivalled scouts and trackers, honing a deep connection with nature in order to hunt their favoured prey.

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Ranger is a character Class in Baldur's Gate 3. In tune with nature and their surroundings, Rangers utilize both their knowledge of the wilds and spellcasting to pursue their prey. Important Ability Scores for Rangers include Dexterity (or Strength), Constitution, and Wisdom.

The Ranger Subclasses are: Файл:Hunter Icon.pngHunter, Файл:Beast Master Icon.pngBeast Master, Файл:Gloom Stalker Icon.pngGloom Stalker


The Ranger Class Progression Spell Slots per Spell Level
Level Proficiency Bonus Features Spells Known 1st 2nd 3rd
1st +2 Ranger#Level 1 Favoured Enemy, Ranger#Level 1 Natural Explorer - - - -
2nd +2 Ranger#Level 2 Fighting Style, #Spellcasting Spellcasting 2 2 - -
3rd +2 Ranger#Level 3 Choose a subclass 3 3 - -
4th +2 Feats#Available Feats Feat 3 3 - -
5th +3 Extra Attack 4 4 2 -
6th +3 Ranger#Level 1 Favoured Enemy, Ranger#Level 1 Natural Explorer 4 4 2 -
7th +3 Ranger#Level 7 Subclass Feature 5 4 3 -
8th +3 Feats#Available Feats Feat, Ranger#Level 8 Land's Stride 5 4 3 -
9th +4 - 6 4 3 2
10th +4 Ranger#Level 1 Favoured Enemy, Ranger#Level 1 Natural Explorer, Ranger#Level 10 Hide in Plain Sight 6 4 3 2
11th +4 Ranger#Level 11 Subclass Feature 7 4 3 3
12th +4 Feats#Available Feats Feat 7 4 3 3

Class Information

Файл:Ranger Class Default Armor.png
Ranger's default armour

Spellcasting

  • Spellcasting Ability: Wisdom
    • Rangers are primarily martial fighters; they gain Spell Slots at 1/2 the rate of a full spellcaster.
  • Known Spells: Ranger Spells are Always Prepared. In exchange, Rangers know fewer Spells at low levels.

Level Progression

Through experience, you acquire new power. You gain the following traits.

Level 1

  • Favoured Enemy (Choose 1):
Archetypes Description Grants
Bounty Hunter Gain Proficiency in Investigation. Creatures you hit with Ensnaring Strike (either ranged or melee) have Disadvantage on their Saving Throw.
Файл:PassiveFeature FavoredEnemy KeeperOfTheVeil.png Keeper of the Veil You specialise in hunting creatures from other planes of existence. You gain Proficiency in Arcana and can grant protection against aberrations, celestials, elementals, fey, fiends, and undead.
Файл:PassiveFeature FavoredEnemy MageBreaker.png Mage Breaker You have a history of battling spellcasters. Gain Proficiency with Arcana and the True Strike Cantrip, which gives you Advantage on Attack Rolls against a creature. Wisdom is your Spellcasting Ability for this spell.
Файл:PassiveFeature FavoredEnemy RangerKnight.png Ranger Knight You have sworn to serve a crown or nation and seek to bring its foes to ruin. Gain Proficiency with History and Proficiency with Heavy Armour.
Файл:PassiveFeature FavoredEnemy SanctifiedStalker.png Sanctified Stalker You swore to hunt the enemies of a holy or druidic order. Gain Proficiency with Religion and the Sacred Flame Cantrip, which deals 1d8Damage TypesRadiant damage. Wisdom is your Spellcasting Ability for the Cantrip.


  • Natural Explorer (Choose 1):
Archetypes Description Grants
Beast Tamer You have cultivated a strong bond with animals. You can cast Find Familiar as a ritual.
Файл:PassiveFeature NaturalExplorer UrbanTracker.png Urban Tracker An expert at navigating the wild within the city, you gain Sleight of Hand Proficiency.
Файл:PassiveFeature NaturalExplorer WastelandWanderer Cold.png Wasteland Wanderer: Cold You have spent endless days surviving desolate tundras. Gain resistance to Cold damage, taking only half damage from it.
Файл:PassiveFeature NaturalExplorer WastelandWanderer Fire.png Wasteland Wanderer: Fire You have spent endless days surviving forbidding deserts. Gain resistance to Fire, taking only half damage from it.
Файл:PassiveFeature NaturalExplorer WastelandWanderer Poison.png Wasteland Wanderer: Poison You have spent endless days surviving fetid swamps. Gain resistance to Poison, taking only half damage from it.

Level 2

  • Fighting Style (Choose 1):
    • Archery: You gain a +2 bonus to Ranged Weapon Attack Rolls
    • Defence: You gain a +1 bonus to Armour Class Armour Class while wearing Armour.
    • Duelling: When you are wielding a melee weapon in one hand and no weapon in the other hand, you gain a +2 bonus to damage rolls with that weapon, increasing your chance to do heavy damage.
    • Two-Weapon Fighting: When you make an offhand attack, you can add your Ability Score Modifier to the damage of the attack.
  • Level 1 Spell Slots Unlocked: 2 (You gain two Level 1 Spell Slots.)
  • Spells Known (Choose 2)
  • New 1st Level Spells available:

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Level 3

  • Level 1 Spell Slots Unlocked: 3 (You gain an additional Level 1 Spell Slot.)
  • Spells Known:
Файл:Hunter Icon.png
Hunter
Файл:Beast Master Icon.png
Beast Master
Файл:Gloom Stalker Icon.png
Gloom Stalker
Subclass Features:

Level 4

  • (Optional) Replacement Spell: Choose 1 known Spell and replace it with another Spell in the Ranger Spell List
  • Spells Known: Choose 1 additional 1st Level Spell from the Ranger Spell List
  • Subclass Features: None at this level

Level 5

  • Proficiency Bonus: +3 (You gain +1 to your Proficiency Bonus.)
  • Extra Attack: You can attack twice, instead of once, whenever you take the Attack action on your turn.
  • Level 1 Spell Slots Unlocked: 4 (You gain an additional Level 1 Spell Slot.)
  • Level 2 Spell Slots Unlocked: 2 (You gain two Level 2 Spell Slots.)
  • (Optional) Replacement Spell: Choose 1 known Spell and replace it with another Spell in the Ranger Spell List
  • Spells Known: Choose 1 additional Spell from the Ranger Spell List
  • New 2nd Level Spells available for selection:

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  • Subclass Features:
Файл:Hunter Icon.png Hunter Файл:Beast Master Icon.png Beast Master Файл:Gloom Stalker Icon.png Gloom Stalker
  • (none)

Level 6

  • (Optional) Replacement Spell: Choose 1 known Spell and replace it with another Spell in the Ranger Spell List
  • Favoured Enemy (Choose 1):
Archetypes Description Grants
Bounty Hunter Gain Proficiency in Investigation. Creatures you hit with Ensnaring Strike (either ranged or melee) have Disadvantage on their Saving Throw.
Файл:PassiveFeature FavoredEnemy KeeperOfTheVeil.png Keeper of the Veil You specialise in hunting creatures from other planes of existence. You gain Proficiency in Arcana and can grant protection against aberrations, celestials, elementals, fey, fiends, and undead.
Файл:PassiveFeature FavoredEnemy MageBreaker.png Mage Breaker You have a history of battling spellcasters. Gain Proficiency with Arcana and the True Strike Cantrip, which gives you Advantage on Attack Rolls against a creature. Wisdom is your Spellcasting Ability for this spell.
Файл:PassiveFeature FavoredEnemy RangerKnight.png Ranger Knight You have sworn to serve a crown or nation and seek to bring its foes to ruin. Gain Proficiency with History and Proficiency with Heavy Armour.
Файл:PassiveFeature FavoredEnemy SanctifiedStalker.png Sanctified Stalker You swore to hunt the enemies of a holy or druidic order. Gain Proficiency with Religion and the Sacred Flame Cantrip, which deals 1d8Damage TypesRadiant damage. Wisdom is your Spellcasting Ability for the Cantrip.


  • Natural Explorer (Choose 1):
Archetypes Description Grants
Beast Tamer You have cultivated a strong bond with animals. You can cast Find Familiar as a ritual.
Файл:PassiveFeature NaturalExplorer UrbanTracker.png Urban Tracker An expert at navigating the wild within the city, you gain Sleight of Hand Proficiency.
Файл:PassiveFeature NaturalExplorer WastelandWanderer Cold.png Wasteland Wanderer: Cold You have spent endless days surviving desolate tundras. Gain resistance to Cold damage, taking only half damage from it.
Файл:PassiveFeature NaturalExplorer WastelandWanderer Fire.png Wasteland Wanderer: Fire You have spent endless days surviving forbidding deserts. Gain resistance to Fire, taking only half damage from it.
Файл:PassiveFeature NaturalExplorer WastelandWanderer Poison.png Wasteland Wanderer: Poison You have spent endless days surviving fetid swamps. Gain resistance to Poison, taking only half damage from it.

Level 7

  • Level 2 Spell Slots Unlocked: 3 (You gain an additional Level 2 Spell Slot.)
  • (Optional) Replacement Spell: Choose 1 known Spell and replace it with another Spell in the Ranger Spell List
  • Subclass Features:
Файл:Hunter Icon.png Hunter Файл:Beast Master Icon.png Beast Master Файл:Gloom Stalker Icon.png Gloom Stalker

Level 8

  • Subclass Features:
Файл:Hunter Icon.png Hunter Файл:Beast Master Icon.png Beast Master Файл:Gloom Stalker Icon.png Gloom Stalker
  • None
  • None

Level 9

  • Level 3 Spell Slots Unlocked: 2 (You gain two Level 3 Spell Slots.)
  • (Optional) Replacement Spell: Choose 1 known Spell and replace it with another Spell in the Ranger Spell List
  • New 3rd Level Spells available for selection:

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  • Subclass Features:
Файл:Hunter Icon.png Hunter Файл:Beast Master Icon.png Beast Master Файл:Gloom Stalker Icon.png Gloom Stalker
  • None
  • None

Level 10

  • Favoured Enemy (Choose 1):
Archetypes Description Grants
Bounty Hunter Gain Proficiency in Investigation. Creatures you hit with Ensnaring Strike (either ranged or melee) have Disadvantage on their Saving Throw.
Файл:PassiveFeature FavoredEnemy KeeperOfTheVeil.png Keeper of the Veil You specialise in hunting creatures from other planes of existence. You gain Proficiency in Arcana and can grant protection against aberrations, celestials, elementals, fey, fiends, and undead.
Файл:PassiveFeature FavoredEnemy MageBreaker.png Mage Breaker You have a history of battling spellcasters. Gain Proficiency with Arcana and the True Strike Cantrip, which gives you Advantage on Attack Rolls against a creature. Wisdom is your Spellcasting Ability for this spell.
Файл:PassiveFeature FavoredEnemy RangerKnight.png Ranger Knight You have sworn to serve a crown or nation and seek to bring its foes to ruin. Gain Proficiency with History and Proficiency with Heavy Armour.
Файл:PassiveFeature FavoredEnemy SanctifiedStalker.png Sanctified Stalker You swore to hunt the enemies of a holy or druidic order. Gain Proficiency with Religion and the Sacred Flame Cantrip, which deals 1d8Damage TypesRadiant damage. Wisdom is your Spellcasting Ability for the Cantrip.


  • Natural Explorer (Choose 1):
Archetypes Description Grants
Beast Tamer You have cultivated a strong bond with animals. You can cast Find Familiar as a ritual.
Файл:PassiveFeature NaturalExplorer UrbanTracker.png Urban Tracker An expert at navigating the wild within the city, you gain Sleight of Hand Proficiency.
Файл:PassiveFeature NaturalExplorer WastelandWanderer Cold.png Wasteland Wanderer: Cold You have spent endless days surviving desolate tundras. Gain resistance to Cold damage, taking only half damage from it.
Файл:PassiveFeature NaturalExplorer WastelandWanderer Fire.png Wasteland Wanderer: Fire You have spent endless days surviving forbidding deserts. Gain resistance to Fire, taking only half damage from it.
Файл:PassiveFeature NaturalExplorer WastelandWanderer Poison.png Wasteland Wanderer: Poison You have spent endless days surviving fetid swamps. Gain resistance to Poison, taking only half damage from it.

Level 11

  • Level 3 Spell Slots Unlocked: 3 (You gain an additional Level 3 Spell Slot.)
  • (Optional) Replacement Spell: Choose 1 known Spell and replace it with another Spell in the Ranger Spell List
  • Subclass Features:
Файл:Hunter Icon.png Hunter Файл:Beast Master Icon.png Beast Master Файл:Gloom Stalker Icon.png Gloom Stalker

Level 12

  • (Optional) Replacement Spell: Choose 1 known Spell and replace it with another Spell in the Ranger Spell List

Ranger Spell List

Level 1 Spells

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Level 2 Spells

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Level 3 Spells

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External Links